Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
Motoboss
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Re: Upcoming Tracks and Track Objects #2

Post by Motoboss »

Its called trust ..and unspoken word...
I will finish the track and I dont hate anyone ....Just understandably upset...enough about this ..lets move on please
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mxbiker
Posts: 1289
Joined: Mon Nov 10, 2008 5:38 pm
Team: FSK
Location: the netherlands

Re: Upcoming Tracks and Track Objects #2

Post by mxbiker »

i hope this will cause less pain,but all top creators on this forum has been going through this.

- dj with his yzf250 2010template (most recent)
- luizh with his kx125
- giopanda with his boots and ktm template
- ddmx with the same template thing

most important one
- jlv, lots of guys had a illegal copy of mxs

pretty shure i forgot some
Proud MXS member since 2008
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yzmxer608
Posts: 15352
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Team: SYS
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Re: Upcoming Tracks and Track Objects #2

Post by yzmxer608 »

DJ wrote:tedious [ˈtiːdɪəs]
adj
1. causing fatigue or tedium; monotonous
2. Obsolete progressing very slowly
3. Described by the following image:
http://i923.photobucket.com/albums/ad77 ... edious.jpg
Is that the random object generator some of you guys are working on?
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Matheus#112
Posts: 117
Joined: Wed Feb 25, 2009 5:12 am
Team: Privateer
Location: Brazil - São Bento do Sapucaí

Re: Upcoming Tracks and Track Objects #2

Post by Matheus#112 »

ddmx wrote:impossible is nothing.

From MXS's first track project team, comes this

http://img514.imageshack.us/img514/1219/screenshot230x.png
pussy HAHA, Its really does remind Brazil
ddmx
Posts: 5374
Joined: Sun Apr 20, 2008 3:36 pm
Location: Midland MI

Re: Upcoming Tracks and Track Objects #2

Post by ddmx »

Decals are temp.

Image
Jones221
Posts: 5262
Joined: Wed Mar 04, 2009 4:11 am
Team: Trump
Location: California

Re: Upcoming Tracks and Track Objects #2

Post by Jones221 »

hmm, I think jones needs to investigate this motocross track more before he can come to any conclusions.
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FactoryBR21
Posts: 2353
Joined: Sat Dec 15, 2007 2:13 am
Team: Privateer
Location: Cascavel - Brazil

Re: Upcoming Tracks and Track Objects #2

Post by FactoryBR21 »

Working on ruts , bumps and stuff
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Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
tyskorn
Posts: 6491
Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA

Re: Upcoming Tracks and Track Objects #2

Post by tyskorn »

I made a nice little free ride place.I like it.There are some really fun jumps if you just search around for them.And sorry for not deleting the textures and statues out of the track folder.Also,the terrain.psd is in there,so I don't care what you do with it.
http://www.mediafire.com/?emvl3mnnxuv
toonys66
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Team: Privateer
Location: south france

Re: Upcoming Tracks and Track Objects #2

Post by toonys66 »

i love the environment of the project on this mx track in brazil!! really nice!!! those ruts looks really cool too!!
Image
DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Upcoming Tracks and Track Objects #2

Post by DJ99X »

yzmxer608 wrote:
DJ wrote:tedious [ˈtiːdɪəs]
adj
1. causing fatigue or tedium; monotonous
2. Obsolete progressing very slowly
3. Described by the following image:
http://i923.photobucket.com/albums/ad77 ... edious.jpg
Is that the random object generator some of you guys are working on?
Nah, its for an enduro track I'm making. I've just hidden the terrain and the track path
Tyler 258
Posts: 507
Joined: Thu Jul 09, 2009 10:56 pm
Team: Privateer

Re: Upcoming Tracks and Track Objects #2

Post by Tyler 258 »

Just wondering, will there be any banana trees and/or phones at this brazilian track?
hvpunk62
Posts: 2658
Joined: Tue Nov 04, 2008 11:42 pm

Re: Upcoming Tracks and Track Objects #2

Post by hvpunk62 »

FactoryBR21 wrote:Working on ruts , bumps and stuff
http://i730.photobucket.com/albums/ww30 ... ed-2-6.jpg
everything will look so nice when the decals are final and some shadows are generated :wink:
Pumaxcs
Posts: 13209
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Location: Western, Kentucky

Re: Upcoming Tracks and Track Objects #2

Post by Pumaxcs »

DJ wrote:
yzmxer608 wrote:
DJ wrote:tedious [ˈtiːdɪəs]
adj
1. causing fatigue or tedium; monotonous
2. Obsolete progressing very slowly
3. Described by the following image:
http://i923.photobucket.com/albums/ad77 ... edious.jpg
Is that the random object generator some of you guys are working on?
Nah, its for an enduro track I'm making. I've just hidden the terrain and the track path
Another enduro, yes!
Image
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jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
FactoryBR21
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Location: Cascavel - Brazil

Re: Upcoming Tracks and Track Objects #2

Post by FactoryBR21 »

Round 3 , I like it.

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Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
jesplind
Posts: 917
Joined: Sun Feb 01, 2009 3:35 pm
Location: Sweden

Re: Upcoming Tracks and Track Objects #2

Post by jesplind »

That last pic, the section before the big double looks way cool! I stared at that way to long time. grrr
Image
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