Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
FehertyRacing
Posts: 47
Joined: Tue Nov 04, 2008 9:23 pm

Re: Upcoming Tracks and Track Objects #2

Post by FehertyRacing »

Someon tell me hwo the hell he has got that bike stuck to the track like glue and braking so sharply?? :shock:
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checkerz
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Joined: Tue Apr 22, 2008 4:23 am
Team: RaGe Factory

Re: Upcoming Tracks and Track Objects #2

Post by checkerz »

FehertyRacing wrote:Someon tell me hwo the hell he has got that bike stuck to the track like glue and braking so sharply?? :shock:
Practice, practice, practice.

It isn't anything to do with his setup really, I've played it and still suck just as bad.

Keep in mind, the track is also smooth as glass right now.
Motoboss
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Re: Upcoming Tracks and Track Objects #2

Post by Motoboss »

What I have so far on Elsinore... (Quick shading)

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137
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Joined: Wed Jun 24, 2009 1:31 am
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Re: Upcoming Tracks and Track Objects #2

Post by 137 »

Looks Nice Mb.
If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
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Tom cortvriendt
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Joined: Wed Oct 07, 2009 12:48 pm
Location: Netherlands

Re: Upcoming Tracks and Track Objects #2

Post by Tom cortvriendt »

hero
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
checkerz
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Re: Upcoming Tracks and Track Objects #2

Post by checkerz »

worst track ever MB. ;)
Motoboss
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Re: Upcoming Tracks and Track Objects #2

Post by Motoboss »

checkerz wrote:worst track ever MB. ;)
Ya ,all yours suck too... :P

Thanks guys..
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DJD
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Joined: Thu Oct 02, 2008 12:56 am

Re: Upcoming Tracks and Track Objects #2

Post by DJD »

Anybody need a semi professional opinion? :lol:

Looking good fellas.
mackan25
Crushed Dissenter
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Location: Sweden

Re: Upcoming Tracks and Track Objects #2

Post by mackan25 »

checkerz
Posts: 8787
Joined: Tue Apr 22, 2008 4:23 am
Team: RaGe Factory

Re: Upcoming Tracks and Track Objects #2

Post by checkerz »

DJD wrote:Anybody need a semi professional opinion? :lol:

Looking good fellas.
If you'd ever get on your msn and send me a message you'd have both thunder valley and washougal to mess around on
TH_722
Posts: 2198
Joined: Thu Aug 04, 2011 9:58 pm

Re: Upcoming Tracks and Track Objects #2

Post by TH_722 »

Motoboss wrote:What I have so far on Elsinore... (Quick shading)
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table to the left needs to be bigger but other than that it looks sick
mackan25
Crushed Dissenter
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Re: Upcoming Tracks and Track Objects #2

Post by mackan25 »

checkerz wrote:
DJD wrote:Anybody need a semi professional opinion? :lol:

Looking good fellas.
If you'd ever get on your msn and send me a message you'd have both thunder valley and washougal to mess around on
:shock:



:P
mxrewind665
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Re: Upcoming Tracks and Track Objects #2

Post by mxrewind665 »

checkerz wrote:
DJD wrote:Anybody need a semi professional opinion? :lol:

Looking good fellas.
If you'd ever get on your msn and send me a message you'd have both thunder valley and washougal to mess around on
.......Sooooo about that....I think you forgot to give me your msn and give me the washougal. (juss messn') But on another note, I will have Bashmill updates posted. This time the shots dont make it look wider than the mass pike.
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AWood
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Location: Test Tracks and In N Out

Re: Upcoming Tracks and Track Objects #2

Post by AWood »

Motoboss wrote:What I have so far on Elsinore... (Quick shading)

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YES!

i need local tracks :D hahah. epic.

Hopefully you can throw the vet track in?
barrington314 wrote:awood is right
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DJ99X
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Re: Upcoming Tracks and Track Objects #2

Post by DJ99X »

Like a MotoBoss
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