Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
Explosade
Crushed Dissenter
Posts: 345
Joined: Sat Jul 21, 2012 9:09 pm
Location: UK

Re: Upcoming Tracks and Track Objects #2

Post by Explosade »

Sure looks like it... just one thing though. Seems like the rider on the far left is gonna have to roll or even jump that 1 takeoff :lol:
sam-brinkley
Posts: 306
Joined: Fri Feb 15, 2008 11:12 am
Team: Pro Privateer
Location: England

Re: Upcoming Tracks and Track Objects #2

Post by sam-brinkley »

mxsrider96 wrote:
sam-brinkley wrote:
Is it SX based or Outdoor based?
Outdoor based, I guess you can look it as a dreamland track. ;)
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StrikezZ
Posts: 37
Joined: Mon Aug 15, 2011 5:02 pm

Re: Upcoming Tracks and Track Objects #2

Post by StrikezZ »

A Small track i'm working on at the moment
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pulse
Posts: 2053
Joined: Tue Aug 02, 2011 7:06 am

Re: Upcoming Tracks and Track Objects #2

Post by pulse »

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MX PRODIGY 17
Posts: 3275
Joined: Tue Apr 12, 2011 9:36 pm
Team: TBR
Location: New Jersey

Re: Upcoming Tracks and Track Objects #2

Post by MX PRODIGY 17 »

Mitch, you're a machine
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KTM57
Posts: 13848
Joined: Wed Jul 07, 2010 2:42 am
Location: TX
Contact:

Re: Upcoming Tracks and Track Objects #2

Post by KTM57 »

I see arenacross, I see a local track, and I see a national.

What do I see? :lol:
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pulse
Posts: 2053
Joined: Tue Aug 02, 2011 7:06 am

Re: Upcoming Tracks and Track Objects #2

Post by pulse »

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WhoopyDO! hahahah make your line ;)
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pulse
Posts: 2053
Joined: Tue Aug 02, 2011 7:06 am

Re: Upcoming Tracks and Track Objects #2

Post by pulse »

KTM57 wrote:I see arenacross, I see a local track, and I see a national.

What do I see? :lol:
3palms? hahaha
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StrikezZ
Posts: 37
Joined: Mon Aug 15, 2011 5:02 pm

Re: Upcoming Tracks and Track Objects #2

Post by StrikezZ »

should i keep the tuff blocks or not?
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yfz22
Posts: 426
Joined: Sat Mar 03, 2012 2:00 am
Team: Privateer
Location: Uptight NY

Re: Upcoming Tracks and Track Objects #2

Post by yfz22 »

^ keep em. maybe delete every other one or someting tho. they look weird so close together

in keeping with my regional sx theme...
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i was pretty sure that building was released for public use, but now i cant seem to find where it was released, or who released it. (i think im having a tard moment)
my statue file points it back to checkerz 2222wh2 track. and thats where it loses me.
i dont want to cause a problem with it, and i thought i should ask before i started shooting pms around

im in no rush to release the track anyway. Its nowhere near ready, and with the sx season comming up, we will have plenty of better quality sx tracks.
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checkerz
Posts: 8787
Joined: Tue Apr 22, 2008 4:23 am
Team: RaGe Factory

Re: Upcoming Tracks and Track Objects #2

Post by checkerz »

yfz22 wrote:^ keep em. maybe delete every other one or someting tho. they look weird so close together

in keeping with my regional sx theme...
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i was pretty sure that building was released for public use, but now i cant seem to find where it was released, or who released it. (i think im having a tard moment)
my statue file points it back to checkerz 2222wh2 track. and thats where it loses me.
i dont want to cause a problem with it, and i thought i should ask before i started shooting pms around

im in no rush to release the track anyway. Its nowhere near ready, and with the sx season comming up, we will have plenty of better quality sx tracks.
The stadium is Staydown's. I asked permission to use it for Warehoused 2. You can ask him permission.
yfz22
Posts: 426
Joined: Sat Mar 03, 2012 2:00 am
Team: Privateer
Location: Uptight NY

Re: Upcoming Tracks and Track Objects #2

Post by yfz22 »

ok thanks checkerz
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pulse
Posts: 2053
Joined: Tue Aug 02, 2011 7:06 am

Re: Upcoming Tracks and Track Objects #2

Post by pulse »

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pulse
Posts: 2053
Joined: Tue Aug 02, 2011 7:06 am

Re: Upcoming Tracks and Track Objects #2

Post by pulse »

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pulse
Posts: 2053
Joined: Tue Aug 02, 2011 7:06 am

Re: Upcoming Tracks and Track Objects #2

Post by pulse »

sorry for the spam....

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