Making a track with erode.

All about making tracks for MX Simulator
jesplind
Posts: 917
Joined: Sun Feb 01, 2009 3:35 pm
Location: Sweden

Re: Making a track with erode.

Post by jesplind »

jlv wrote:If you want deeper ruts, you might try raising the terrain slightly first. Create a gradient that is level and as high as you want the rut to be deep. Switch to linear add mode and fill the whole track. Now the bike in the demo should be underground by that amount and will dig deeper ruts. I haven't tried it myself but I think it will work.
I'll give it a go.
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magnusson
Posts: 2618
Joined: Fri Jan 15, 2010 12:38 am
Team: Wannabe
Contact:

Re: Making a track with erode.

Post by magnusson »

im REAL sorry for doing this BUUUT, where can i get this "erode" i searched the forums and dint find anything and this sounds awesome :)

so where can i get this?
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My Release's on PureMXS
yzmxer608
Posts: 15352
Joined: Mon Dec 29, 2008 4:30 am
Team: SYS
Location: Wisconsin, U.S.A

Re: Making a track with erode.

Post by yzmxer608 »

Faq ;).
Most commands are pretty self explanatory. These are only ones you need to worry about, other ones are just settings that can be done in game.
--erode # (# up to 1.0)
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Matheus#112
Posts: 117
Joined: Wed Feb 25, 2009 5:12 am
Team: Privateer
Location: Brazil - São Bento do Sapucaí

Re: Making a track with erode.

Post by Matheus#112 »

good idea, i 'll make a new track with this...
Lucas.715
Posts: 142
Joined: Sat Feb 07, 2009 5:15 am
Team: Privateer
Location: São Bento do Sapucaí - SP

Re: Making a track with erode.

Post by Lucas.715 »

hmmmm, i tested it some times ago, but couldn't get good results, and i tryied it just one time.
Good discussion.
and ...

Jlv, what about put it in online game? I think that will be good, more bikes, more ruts and bumps ...
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