Page 1 of 28
Released Track Objects
Posted: Tue Apr 06, 2010 1:10 pm
by DJ99X
Surprised we haven't made a thread like this yet. Post objects (preferrably with skins and collisions) here. By posting them here, you are allowing anyone to use them. If you do use them, please, give some credit when posting your track. Your track would look very ordinary without custom objects like these.
No other posts should be made here, other than people posting objects. Anyone who does not listen to this simple request will be
banned temporarily for their stupidity. Most likely, noobs will ask "how do I put these in my track?". The answers lie
here
------------------------------------------------------------------------------------------------------
I'll add more stuff later, its just that Garasaki wanted these, and I thought I'd share them with everyone. These are the yellow fences from Fort Winton.
Re: Released Track Objects
Posted: Tue Apr 06, 2010 1:14 pm
by ddmx
Re: Released Track Objects
Posted: Tue Apr 06, 2010 2:55 pm
by staydown
These powerlines are located on both my Contest track Timber Hills and Hurricane Hills. I am not the creator of this object, but site that I got the blender file from said they were free for public use.
http://www.mediafire.com/?jgnvvnqykj1
Re: Released Track Objects
Posted: Tue Apr 06, 2010 4:27 pm
by LuizH
http://www.mediafire.com/?mjummexfdy
I think this has all the objects i ve made for cypress
Re: Released Track Objects
Posted: Thu Apr 08, 2010 12:50 am
by DJ99X
Here are all the necessary files to set up my EnduroX stadium. You will have to edit statues, billboards, and lighting.
http://www.mediafire.com/?ih40fnkyjmz
------------------------------------------------------------------------
Here are all the objects from the EnduroX. This includes rocks, logs and tyres
http://www.mediafire.com/?zjm4mnueftj
-----------------------------------------------------------------------
Red Bull Arch
Click for picture
http://www.mxsimulator.com/benchracing3 ... f=2&t=4795
Re: Released Track Objects
Posted: Sat Apr 10, 2010 6:01 pm
by Duckstream
http://mxsimulator.com/benchracing3/vie ... f=7&t=3175
theres few models, not by me... but still few models
i migth aswell get my own models ingame and release..
Re: Released Track Objects
Posted: Tue May 25, 2010 2:19 pm
by DJ99X
Here are those tyres finally.
Sample line:
[235 0 235] 1.245 @tire_single.jm @tire_single_tex.png @tire_single.shp
Re: Released Track Objects
Posted: Sat Jun 05, 2010 2:32 pm
by DJ99X
Re: Released Track Objects
Posted: Wed Jun 16, 2010 7:13 am
by DJ99X
A large bale, as seen on Glen Helen:
http://www.mediafire.com/?ijymaqndmol
Comes with collision file, normal map, a lod, and a template
Re: Released Track Objects
Posted: Mon Aug 16, 2010 8:19 am
by DJ99X
Cargo container
Made this a few weeks back. Was goona keep it for myself, but I thought I'd give it to yall. So here it is:
Texture resolutions:
Colour map - 1024x512
Normal map - 512x256
Specular map - 512x256
Poly count:
HD - 122 triangles
LOD - 10 triangles
Comes with a template. 100% made by me
http://www.mediafire.com/?4ptq666qoeg8ydq
Re: Released Track Objects
Posted: Sat Oct 23, 2010 7:57 pm
by ddmx
This should be everything you need for the stadiums from the sx series.
Phoenix is rectangular I think
dmd_stadium is square as it says
Vegas is, well, kind of open on the one end
http://www.mediafire.com/?2p8qoc1yjymwhqt
Re: Released Track Objects
Posted: Tue Oct 26, 2010 1:25 pm
by DJ99X
All of the Millville objects, textures, maps, templates and blend files (except the trees, Im not completely satisfied with how they came out). Its all a bit of a mess, but everything is there.
I know y'all are probably pretty excited about this, but please refrain from commenting in this thread. If you have something to say, please start a new thread.
http://www.mediafire.com/?xiayk9d0tzqqqg8
And remember, for objects that you want to stand up straight, give it an angle less than -2pi. I usually give it an angle of -10, then rotate in game.
If you need to know what the statues lines should be, just save the Millville track, then go to the 1111Millville folder and have a look at the statues file. Delete when done, or the server will kick you
Re: Released Track Objects
Posted: Mon Feb 28, 2011 10:30 pm
by yzmxer608
Truck from Elkhart SX.
I didn't make it, just converted it, I downloaded it free from here
http://www.cg-links.com/link/Free_Model ... odel/12788
All credit for the 3d model, texture, spec, and template go to him (I edited them a little but that's it).
Here's the files though.
http://www.mediafire.com/?ex4bprou584ttlq
The lod's are pretty bad, might want to remake them. Don't remember if I had to adjust the height of the object at all to get it at the right level, just letting you know you might have to.
Re: Released Track Objects
Posted: Wed Mar 30, 2011 2:20 pm
by wool
please, post more type objects: the objects of Millville, supercross stadiums and other objects
Re: Released Track Objects
Posted: Thu May 26, 2011 10:10 am
by haggqvist
Here are the objects, decals and skybox from Hangtown with .psd's and .xcf's included.
Objects included:
- Doghouse with .xcf, model by p2sta.
- Start wall with .xcf, model by p2sta.
- Hangtown banner with .xcf, model by p2sta.
- Haybales, model by ?.
- Tents/house with .xcf, model by p2sta.
- Drop off wall with .psd, the normals are messed up on this one but I've included the .blend if someone wants to correct it.
Other files:
- Skybox with .xcf.
- Decals.
http://www.mediafire.com/?87bmd41gmmvrak1