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Re: Released Track Objects

Posted: Wed Jun 01, 2011 7:27 pm
by Sandhapper
haggqvist wrote:Here are the objects, decals and skybox from Hangtown with .psd's and .xcf's included.

Objects included:
- Doghouse with .xcf, model by p2sta.
- Start wall with .xcf, model by p2sta.
- Hangtown banner with .xcf, model by p2sta.
- Haybales, model by ?.
- Tents/house with .xcf, model by p2sta.
- Drop off wall with .psd, the normals are messed up on this one but I've included the .blend if someone wants to correct it.

Other files:
- Skybox with .xcf.
- Decals.

http://www.mediafire.com/?87bmd41gmmvrak1
Can you reupload it, cuz the link doesnt work (it says it deleted or invalid file or something).

Re: Released Track Objects

Posted: Wed Jun 01, 2011 8:22 pm
by haggqvist

Re: Released Track Objects

Posted: Thu Jun 02, 2011 7:48 am
by Sandhapper
thank you

MEGA GRASS TUFTS!!!

Posted: Mon Oct 03, 2011 9:56 am
by DJ99X
Image

http://www.mediafire.com/?dl9886ajq6ve1bd

This pack contains 4 different grass models. Each contain a different number of "tufts". These are numbered 1, 5, 15 and 30.

Make sure you include all of the lods for that number, as this smoothly hide the tufts at a distance, improving the performance of your track.

Oh... and there you go Shadow :lol:

Re: Released Track Objects

Posted: Mon Oct 03, 2011 10:21 am
by Shadow
Haha, finally! All good except haggqvist and p2sta have already made grasstuft statues for me. :mrgreen:


Now, where's my trees? :lol:

Re: Released Track Objects

Posted: Mon Oct 03, 2011 2:44 pm
by 760Liam
Shadow wrote:Haha, finally! All good except haggqvist and p2sta have already made grasstuft statues for me. :mrgreen:


Now, where's my trees? :lol:
Image
we're planning how the trees should be sculpted.................................................................

Re: Released Track Objects

Posted: Mon Oct 03, 2011 2:48 pm
by 760Liam
:oops: *BEING A NOOB* ummm....... nice grass, i like how it looks in game.... one more thing... how do you put it in game... :? :oops:

Re: Released Track Objects

Posted: Mon Oct 03, 2011 2:58 pm
by Kawasakis
There is plenty of tutorials in the "Track Editing" section.

Re: Released Track Objects

Posted: Mon Oct 03, 2011 3:42 pm
by 760Liam
hahaha.. forgot to check there.. thanks

Re: MEGA GRASS TUFTS!!!

Posted: Mon Oct 03, 2011 4:16 pm
by FactoryBR21
DJ99X wrote:http://i923.photobucket.com/albums/ad77 ... isplay.jpg

http://www.mediafire.com/?dl9886ajq6ve1bd

This pack contains 4 different grass models. Each contain a different number of "tufts". These are numbered 1, 5, 15 and 30.

Make sure you include all of the lods for that number, as this smoothly hide the tufts at a distance, improving the performance of your track.

Oh... and there you go Shadow :lol:
Looks great DJ. I'll be testing when I get home from school/workout, thanks for keep making stuff

Re: Released Track Objects

Posted: Tue Oct 04, 2011 1:50 pm
by DJ99X
OK, here are a couple of trees. Its the same tree, but in different sizes and colours

Image

When putting it in the statues file, make sure you set the rotation to 7.5 to make sure the LODs work properly!


http://www.mediafire.com/?ocbodwbddkfb9be

Re: Released Track Objects

Posted: Tue Oct 04, 2011 2:59 pm
by Tom cortvriendt
DJ, how can i send you an pm?

Re: Released Track Objects

Posted: Tue Oct 04, 2011 3:19 pm
by Shadow
Thanks DJ :D

Re: Released Track Objects

Posted: Wed Oct 05, 2011 1:01 am
by ddmx
Want to get more realistic and def more nerdy with your tree design? Apparently tree branches follow the Fibonacci sequence to a fair degree as they go up.
13-Year-Old Designs Super-Efficient Solar Array Based on the Fibonacci Sequence

Re: Released Track Objects

Posted: Wed Oct 05, 2011 4:46 am
by jlv
I hate to be a curmudgeon here, but wouldn't the doubled output on the kid's solar array be better explained by the 20 panels on his tree vs the 10 on the roof? Or are there 10 panels that are hidden from view on the shady side of the roof? Either way it's a loaded comparison.