Flaggers file format
Flaggers file format
ddmx488 was asking me about the flaggers file format. I thought I'd post the info here so everyone could use it.
[1214.000000 0.000000 461.000000] <- This is where the 30 second board starts
[1214.000000 0.000000 561.000000] <- This is where the 30 second board stops
8.4 1 <- How tall the image should be drawn and the aspect ratio
12 <- How many seconds it takes to go from the start position to the end position
@30sec_30.png <- 30 seconds
@30sec_turn.seq <- Turn the board sideways (.3 seconds)
@30sec_5.png <- Sideways board
@30sec_run.seq <- Running animation
@30sec_done.png <- Done
[740 0.0 588] <- This is where the finish line flagger goes
8 1 <- Height and aspect ratio
@finish_green.png <- Default flag
@finish_crossed.png <- Halfway flag
@finish_white.png <- One lap
@checkerwave.seq <- Finished
[1192 0 967] <- First corner flagger position
9.6 1 <- Height and aspect ratio
7 -1 -1 -1 <- Which timing gates this flagger is watching. There must be exactly 4, use -1 for the ones you don't need.
@flagger_resting.png <- Safe
@flagger_waving.seq <- Caution
[1214.000000 0.000000 461.000000] <- This is where the 30 second board starts
[1214.000000 0.000000 561.000000] <- This is where the 30 second board stops
8.4 1 <- How tall the image should be drawn and the aspect ratio
12 <- How many seconds it takes to go from the start position to the end position
@30sec_30.png <- 30 seconds
@30sec_turn.seq <- Turn the board sideways (.3 seconds)
@30sec_5.png <- Sideways board
@30sec_run.seq <- Running animation
@30sec_done.png <- Done
[740 0.0 588] <- This is where the finish line flagger goes
8 1 <- Height and aspect ratio
@finish_green.png <- Default flag
@finish_crossed.png <- Halfway flag
@finish_white.png <- One lap
@checkerwave.seq <- Finished
[1192 0 967] <- First corner flagger position
9.6 1 <- Height and aspect ratio
7 -1 -1 -1 <- Which timing gates this flagger is watching. There must be exactly 4, use -1 for the ones you don't need.
@flagger_resting.png <- Safe
@flagger_waving.seq <- Caution
Re: Flaggers file format
Is there any chance you could upload those pictures?
Re: Flaggers file format
Here's 30sec_30.png. The rest are pretty similar.
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Re: Flaggers file format
shuld i suspect a monster girl from u ddmx?
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Re: Flaggers file format
Please. The guy right now looks funny.
Re: Flaggers file format
Yeah, monster energy chick sounds good to me.
TEAM VITAMIN WATER YAMAHA
MX SIMULATOR - IN MOTION
http://www.youtube.com/watch?v=I5NKNqRy-G0&hd=1 <--- WATCH IT!
MX SIMULATOR - IN MOTION
http://www.youtube.com/watch?v=I5NKNqRy-G0&hd=1 <--- WATCH IT!
Re: Flaggers file format
Except you won't be able to make the chick run, because you need to make .seq files, and that can only be done on linux
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- Posts: 4891
- Joined: Sun Jan 13, 2008 5:22 am
- Team: Privateer
- Location: Southern Vermont
- Contact:
Re: Flaggers file format
Good point. :/
I'm trying to look for someway to make .seq work with windows, and I haven't.
Linux is a free OS though, right? So if someone feels like spending the time to put Linux on their CPU, then... we can have new flaggers, etc.
I'm trying to look for someway to make .seq work with windows, and I haven't.
Linux is a free OS though, right? So if someone feels like spending the time to put Linux on their CPU, then... we can have new flaggers, etc.
Re: Flaggers file format
That's why I was hoping he would post all of the flagger positions pictures.
Re: Flaggers file format
The images in the .seq are embedded in the file. You can't easily change them. I'll change it so it can read external pngs instead.
Re: Flaggers file format
Is there a way that there could be a different format?
Re: Flaggers file format
His post above answers that
Re: Flaggers file format
No. Just one animated billboard.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.