Team Cartel Compound Invite

All about making tracks for MX Simulator
ShowtimeMx
Posts: 228
Joined: Wed Jun 25, 2008 3:06 am

Team Cartel Compound Invite

Post by ShowtimeMx »

Welcome to the Team Cartel Compound Preview

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This is a invite to all riders that want to test out the compound and let me know what ya think

I have spent a lot of time on this track, custom objects, displacement map, etc.. so go pretty easy on me but I still want your input.

The track consists of three areas:
1. The Supercross Track
2. The National
3. The Stunt Quarry

all of these areas are unfinished, the final release will come with the national, stunt, and sx as seperate files.

A demo is included so that you can follow me around for a lap and then I show you the Stunt quarry and a few big jumps.

Disclaimer

Team Cartel and its riders are not responsible for any injury's that may occur at or on the Cartel Compound. Including the following:
Endo's, Wash Out's, Whips not brought back, Going Over the Bars, Goon riding resulting in injury, Stopping at Mcdonalds to get a burger and getting hit by a car, ATTEMPTING THE LEAP OF FAITH JUMP! and any other crash or injury.

But most of all enjoy and have fun

http://www.mediafire.com/file/cyek4mniz ... mtrack.zip
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"this community has more little kids than michael jacksons neverland ranch on easter" -ddmx
mxracer118
Posts: 1723
Joined: Fri May 16, 2008 8:58 pm

Re: Team Cartel Compound Invite

Post by mxracer118 »

very fun track can see you put quite a bit of time into it good job
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DJ99X wrote:Putting forum quotes in your signature is gay as fuck
DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Team Cartel Compound Invite

Post by DJ99X »

Hahaha, holy crap, I love it! These sort of things are gonna be so much fun when multiplayer comes in. We can go roaming around the joint together. I love the buildings you made.

A few issues -
1) I dont know which way you are supposed to take the MX track
2) Why is the road modelled in some parts?
3) Putting a tarmac tile in game would make the road alot better
4) Textures could be better - I can help if you like
5) Needs a Supermotard track
6) Chain fence needs to be double sided
7) Need some collision files in places

More maybe added to this list
ShowtimeMx
Posts: 228
Joined: Wed Jun 25, 2008 3:06 am

Re: Team Cartel Compound Invite

Post by ShowtimeMx »

DJ wrote:Hahaha, holy crap, I love it! These sort of things are gonna be so much fun when multiplayer comes in. We can go roaming around the joint together. I love the buildings you made.

A few issues -
1) I dont know which way you are supposed to take the MX track
2) Why is the road modelled in some parts?
3) Putting a tarmac tile in game would make the road alot better
4) Textures could be better - I can help if you like
5) Needs a Supermotard track
6) Chain fence needs to be double sided
7) Need some collision files in places

More maybe added to this list
thanks for the comment 118 I really appreciate any input.

DJ
I will have to take you up on the offer to help. I just started modeling and so im still learning, and as far as the textures go i really need some better tiles. especailly ruts.

and im not sure how to do the collision files and im sure we could add a supermoto somewhere.
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"this community has more little kids than michael jacksons neverland ranch on easter" -ddmx
frederick
Posts: 2424
Joined: Fri Mar 21, 2008 5:05 pm
Team: Adept
Location: Sweden

Re: Team Cartel Compound Invite

Post by frederick »

This track sucks... mostly because of the mcdonalds, WHY THE HELL DIDNT YOU BUILD YOUR TRACK NEAR A BURGER KING? :lol:
This compound is such fun with 3 different areas to ride in. the mx track felt a bit rushed though it was fun. The sunlight and that is awesome. But yeah a taramac tile instead of models would be better, thats probly the only "bad" thing about this track.
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DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Team Cartel Compound Invite

Post by DJ99X »

Yeah, I agree, the mx track does need a bit of work
ddmx
Posts: 5374
Joined: Sun Apr 20, 2008 3:36 pm
Location: Midland MI

Re: Team Cartel Compound Invite

Post by ddmx »

you need a cartel semi
ShowtimeMx
Posts: 228
Joined: Wed Jun 25, 2008 3:06 am

Re: Team Cartel Compound Invite

Post by ShowtimeMx »

ddmx488 wrote:you need a cartel semi
well we are looking for a contractor :D

so if you could make a semi that would be great, also if anyone that has a team wants to give me there team semi i will park it at the compound
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"this community has more little kids than michael jacksons neverland ranch on easter" -ddmx
FactoryBR21
Posts: 2353
Joined: Sat Dec 15, 2007 2:13 am
Team: Privateer
Location: Cascavel - Brazil

Re: Team Cartel Compound Invite

Post by FactoryBR21 »

Just badass showtime , and reply my pm's bitchhhhhhhhhh :twisted: :twisted:
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Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
Kawasakis
Posts: 6583
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Contact:

Re: Team Cartel Compound Invite

Post by Kawasakis »

Kawasaki Factory Racing has little ride on this track :D and i like it.. best is sx track i think.. :D
MXS Cup Winner
AX MX2 Champion

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BenDexter
Posts: 161
Joined: Tue Aug 05, 2008 3:54 pm
Team: Privateer
Location: England
Contact:

Re: Team Cartel Compound Invite

Post by BenDexter »

just done a 1.11.00 ...great track :P
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FactoryBR21
Posts: 2353
Joined: Sat Dec 15, 2007 2:13 am
Team: Privateer
Location: Cascavel - Brazil

Re: Team Cartel Compound Invite

Post by FactoryBR21 »

Yeah i did my best 1.11 here too and yeah i did say you Showtime thats the funny SX i've ride :P
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Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
INVADEtheLINE
Posts: 552
Joined: Tue Mar 25, 2008 1:29 am
Team: Privateer
Location: New York, NY
Contact:

Re: Team Cartel Compound Invite

Post by INVADEtheLINE »

This whole language barrier thing between countries is getting quite hysterical.

A track isn't "funny" to ride. It's "fun"

I laugh everytime I see that.
Pumaxcs
Posts: 13209
Joined: Sat Dec 15, 2007 11:50 pm
Team: Kyle/Luiz
Location: Western, Kentucky

Re: Team Cartel Compound Invite

Post by Pumaxcs »

isnt it the most fun thing youve ever seen joe?
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Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
MXS Cares
jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
FactoryBR21
Posts: 2353
Joined: Sat Dec 15, 2007 2:13 am
Team: Privateer
Location: Cascavel - Brazil

Re: Team Cartel Compound Invite

Post by FactoryBR21 »

Ohh sorry , i try learn english
Nobody teach me or some fucking shit sorry me :oops: :oops:
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Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
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