Turn It Up (Updated)

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hiltongreen984
Posts: 43
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Re: THANKS Motoboss, Turn It Up

Post by hiltongreen984 »

idk really :?
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gordy
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Re: THANKS Motoboss, Turn It Up

Post by gordy »

by all accounts that track should be no bigger than 1 or 2 megabytes, it doesnt have any custom decals, or objects, and the disp looks really simple
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instupitious.
cpt_Slow
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Re: THANKS Motoboss, Turn It Up

Post by cpt_Slow »

man, you need to delete all of the files which have ~1~ or whatever number in them. I know you said you did but i checked out your new updated saf and they are all still there from ~1~ to ~7~ you should probably delete the psd file in there also.

3
hiltongreen984
Posts: 43
Joined: Fri Nov 28, 2008 8:02 am

Re: THANKS Motoboss, Turn It Up

Post by hiltongreen984 »

i did, but i dont know how to fix it
Last edited by hiltongreen984 on Sun Dec 07, 2008 2:48 pm, edited 1 time in total.
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Joe
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Re: THANKS Motoboss, Turn It Up

Post by Joe »

cpt_Slow wrote:man, you need to delete all of the files which have ~1~ or whatever number in them. I know you said you did but i checked out your new updated saf and they are all still there from ~1~ to ~7~ you should probably delete the psd file in there also.

3
obviously you didnt he downloaded it and checked dont argue with people that know what they are doing they are just trying to help you
hiltongreen984
Posts: 43
Joined: Fri Nov 28, 2008 8:02 am

Re: THANKS Motoboss, Turn It Up

Post by hiltongreen984 »

joe what are you talking about? look at that coment
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cpt_Slow
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Re: THANKS Motoboss, Turn It Up

Post by cpt_Slow »

here is the list of files from the saf:
30217 Turn It Up Mx/billboards
1406 Turn It Up Mx/billboards.~1~
1406 Turn It Up Mx/billboards.~2~
1406 Turn It Up Mx/billboards.~3~
1406 Turn It Up Mx/billboards.~4~
1406 Turn It Up Mx/billboards.~5~
1406 Turn It Up Mx/billboards.~6~
1406 Turn It Up Mx/billboards.~7~
2166857 Turn It Up Mx/ddmxTent.psd
3677846 Turn It Up Mx/ddmxTentPack.saf
6082262 Turn It Up Mx/ddmx_Object_Pack.saf
426093 Turn It Up Mx/decals
242605 Turn It Up Mx/decals.~1~
406923 Turn It Up Mx/decals.~2~
417436 Turn It Up Mx/decals.~3~
417436 Turn It Up Mx/decals.~4~
417436 Turn It Up Mx/decals.~5~
422005 Turn It Up Mx/decals.~6~
422005 Turn It Up Mx/decals.~7~
321 Turn It Up Mx/flaggers
701 Turn It Up Mx/lighting
55933 Turn It Up Mx/lines_expert
7788 Turn It Up Mx/map.png
3151892 Turn It Up Mx/shading.ppm
3151892 Turn It Up Mx/shading.ppm.~1~
3151892 Turn It Up Mx/shading.ppm.~2~
3151892 Turn It Up Mx/shading.ppm.~3~
3151892 Turn It Up Mx/shading.ppm.~4~
3151892 Turn It Up Mx/shading.ppm.~5~
3151892 Turn It Up Mx/shading.ppm.~6~
3151892 Turn It Up Mx/shading.ppm.~7~
2220 Turn It Up Mx/statues
1089 Turn It Up Mx/statues.~1~
2324 Turn It Up Mx/statues.~2~
2296 Turn It Up Mx/statues.~3~
2296 Turn It Up Mx/statues.~4~
2296 Turn It Up Mx/statues.~5~
2296 Turn It Up Mx/statues.~6~
2296 Turn It Up Mx/statues.~7~
2151411 Turn It Up Mx/tentdisp.psd
31 Turn It Up Mx/terrain.hf
21 Turn It Up Mx/terrain.hf.~1~
29 Turn It Up Mx/terrain.hf.~2~
29 Turn It Up Mx/terrain.hf.~3~
29 Turn It Up Mx/terrain.hf.~4~
31 Turn It Up Mx/terrain.hf.~5~
31 Turn It Up Mx/terrain.hf.~6~
31 Turn It Up Mx/terrain.hf.~7~
60216 Turn It Up Mx/terrain.png
2117 Turn It Up Mx/terrain.png.~1~
2117 Turn It Up Mx/terrain.png.~2~
2117 Turn It Up Mx/terrain.png.~3~
2117 Turn It Up Mx/terrain.png.~4~
18667 Turn It Up Mx/terrain.png.~5~
29909 Turn It Up Mx/terrain.png.~6~
34565 Turn It Up Mx/terrain.png.~7~
356 Turn It Up Mx/texturelist
262144 Turn It Up Mx/tilemap
262144 Turn It Up Mx/tilemap.~1~
262144 Turn It Up Mx/tilemap.~2~
262144 Turn It Up Mx/tilemap.~3~
262144 Turn It Up Mx/tilemap.~4~
262144 Turn It Up Mx/tilemap.~5~
262144 Turn It Up Mx/tilemap.~6~
262144 Turn It Up Mx/tilemap.~7~
4783 Turn It Up Mx/timing_gates
2789 Turn It Up Mx/timing_gates.~1~
4750 Turn It Up Mx/timing_gates.~2~
4750 Turn It Up Mx/timing_gates.~3~
4750 Turn It Up Mx/timing_gates.~4~
4750 Turn It Up Mx/timing_gates.~5~
4750 Turn It Up Mx/timing_gates.~6~
4750 Turn It Up Mx/timing_gates.~7~

Btw the track is not bad, all of the jumps are pretty nice (apart from one kicker after the start). I think you need to put a little effort into making a nice base terrain, so the elevation changes a bit. Plus somebanked corners would be nice
Joe
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Re: THANKS Motoboss, Turn It Up

Post by Joe »

hiltongreen984 wrote:joe what are you talking about? look at that coment
lol you edited your post after i posted to make your self look better
ddmx
Posts: 5374
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Re: Turn It Up (Updated)

Post by ddmx »

cpt, did you open the saf somehow? I know you were able to get models out of mva. If somehow you did do that, please do not tell anyone how you did.
Wilson
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Re: Turn It Up (Updated)

Post by Wilson »

He just opened the saf with a text editor
factoryman#132
Crushed Dissenter
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Re: Turn It Up (Updated)

Post by factoryman#132 »

This Track Sucks Balls Really Bad
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Dustin434
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Re: Turn It Up (Updated)

Post by Dustin434 »

ya thats cuase you made it
"90 percent of the game is half mental"-Yogi Berra
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motox755
Posts: 168
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Re: Turn It Up (Updated)

Post by motox755 »

lol you just called your own track shitty
factoryman#132
Crushed Dissenter
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Re: Turn It Up (Updated)

Post by factoryman#132 »

I Know, It Sucks Really Bad After I Went Thur It
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