Page 2 of 3

Re: Baja Acres[Release]

Posted: Wed May 11, 2011 12:38 am
by BRYAN17
Sweet now once i open it in gimp how do i get the shadows everywhere .. on the jumps, bumps, and ruts

Re: Baja Acres[Release]

Posted: Wed May 11, 2011 1:17 am
by yzmxer608
If you update the shading in game, then save it, they should show on the two shading files. Then you can do what Motoboss said and duplicate the layer in Gimp, then set that to overlay and save the .ppm file.

Re: Baja Acres[Release]

Posted: Wed May 11, 2011 2:03 am
by BRYAN17
Theres only shadows for the trees nothing else so even if i duplicate it there still will not be any shadoes for the jumps, bumps, and ruts

Re: Baja Acres[Release]

Posted: Wed May 11, 2011 2:20 am
by Motoboss
BRYAN17 wrote:Theres only shadows for the trees nothing else so even if i duplicate it there still will not be any shadoes for the jumps, bumps, and ruts
Well if the terrain shadows arnt there that explains why you can hardly see the bumps..the terrain shadows should be with the object shadows...Just take the shading file and add it to the shadingx2 file with object shadows... :wink:

Re: Baja Acres[Release]

Posted: Sun Jun 05, 2011 6:11 pm
by checkerz
Just now rode this track. I think it's really fun and done well. I didn't have too much trouble seeing the bumps, but they could have been better. Track had nice flow, and good bumps. Jumps could have been bigger or built better to allow you to over jump a bit more. Landings were really steep. A thicker traction, more bumps, or longer jumps should have been used to keep from over jumping everything by 800 feet. Remember with replicas, keep it real but also keep it fun. Besides the traction being a little weird, felt slick with no drag, which I thought Baja was sandy so should've had drag; and the jumps being a bit "Blah" I thought it was really fun.

Re: Baja Acres[Release]

Posted: Tue Aug 02, 2011 9:42 pm
by bob117
this track really sold me on this game. baja is only 20 min from me, and now being able to play it in a video game is awesome.

Re: Baja Acres[Release]

Posted: Thu Nov 03, 2011 6:03 am
by BamBam55
I race there, And i just broke my clavicle there last weekend

Re: Baja Acres[Release]

Posted: Thu Nov 03, 2011 1:54 pm
by cuzmxer544
i was just there for there monster mash. put a hurtin on the non current class lol. was an awsome weekend. if you could you should make the track sandy with alot of drag cuz thats how it is irl

Re: Baja Acres[Release]

Posted: Mon Mar 11, 2013 5:29 pm
by JordanDryer#116
BamBam55 wrote:I race there, And i just broke my clavicle there last weekend

RIP 811 Godspeed

Re: Baja Acres[Release]

Posted: Mon Mar 11, 2013 5:32 pm
by JordanDryer#116
BRYAN17 wrote:Sorry for taking such a long time on the release but finally everything is done.

Image

This should do it :
http://www.mediafire.com/?0bu99msnkvum4yj

Thanks alot too
- wheels1758
-Voutare[breaking bump help]
-checkerz[breaking bump help]
-haggqvist
-anybody else i forgot thanks
The baja Brawl is epic :)

Re: Baja Acres[Release]

Posted: Tue Mar 12, 2013 12:24 pm
by Naitsh
Fun track :) could been better but overall i liked it!

Re: Baja Acres[Release]

Posted: Wed Mar 20, 2013 3:02 pm
by chrsterrill64
liked the track alot

Re: Baja Acres[Release]

Posted: Tue Mar 26, 2013 9:19 pm
by JordanDryer#116
ShackAttack12 wrote:Track is fun.

Honestly though, i really hate how there are no shadows on the track.... the ruts and bumps are almost impossible to see.
lol try racing there when motos r still goin on and its almost dark... braap

Re: Baja Acres[Release]

Posted: Fri Mar 29, 2013 5:29 pm
by cbrew772
Can anyone post a new link for sorketorp enduro please? And the track files

Re: Baja Acres[Release]

Posted: Tue Jul 02, 2013 12:21 am
by Krugz94
Now somebody needs to do Freelin MX!!!