Dry Ridge MX
Forum rules
If your topic doesn't contain a track link, this is the wrong place to post it.
If your topic doesn't contain a track link, this is the wrong place to post it.
-
- Posts: 1469
- Joined: Sat Jan 29, 2011 12:15 am
- Team: Jesus
- Location: st.louis MO
Re: Dry Ridge MX
absolutely great job on everything like the variety of lines u can run
Tiller Crocker wrote:Look at those handlebar guards
Re: Dry Ridge MX
Better late than never...
First off, it's a pretty dang good track, the displacement is excellent, and the textures are great. (shadows suck...:p)
Now a list of things that can be improved.
desc file.
Lighting. Still white, while it should obviously have been orangeish.
Grip. Too low initial grip.
Timing gates. Finish gate is in the corner after the finish jump versus at the apex of the lip.
Berms. They are either too flat with a small rideable part at the top, or are steep and have no transition. Think more rounded.
That's about all I can think of real quick here.
First off, it's a pretty dang good track, the displacement is excellent, and the textures are great. (shadows suck...:p)
Now a list of things that can be improved.
desc file.
Lighting. Still white, while it should obviously have been orangeish.
Grip. Too low initial grip.
Timing gates. Finish gate is in the corner after the finish jump versus at the apex of the lip.
Berms. They are either too flat with a small rideable part at the top, or are steep and have no transition. Think more rounded.
That's about all I can think of real quick here.
jlv wrote:Here's a picture of my nuts.
-
- Posts: 836
- Joined: Sat Feb 09, 2008 9:51 pm
- Team: BOMR
- Location: San Francisco, CA
Re: Dry Ridge MX
Haha, I figured since Jones was such a troll he had more time on his hands than you would have.Phathry25 wrote: (shadows suck...:p)
Thanks for the review. I appreciate it.
Re: Dry Ridge MX
HAI! Wheels did shadows.VMX_SKYmx99 wrote:Haha, I figured since Jones was such a troll he had more time on his hands than you would have.Phathry25 wrote: (shadows suck...:p)
Thanks for the review. I appreciate it.
only one to win something real from the game!
-
- Posts: 836
- Joined: Sat Feb 09, 2008 9:51 pm
- Team: BOMR
- Location: San Francisco, CA
Re: Dry Ridge MX
You were the middle man I guess.
-
- Posts: 141
- Joined: Sat Feb 16, 2008 10:39 am
- Team: Privateer
- Location: France
Re: Dry Ridge MX
I remember Gasper Hills, a very good track
-
- Posts: 836
- Joined: Sat Feb 09, 2008 9:51 pm
- Team: BOMR
- Location: San Francisco, CA
Re: Dry Ridge MX
I wish I still had the disp to that track. I would remake it for this game.
Re: Dry Ridge MX
Link does not work for me
Damn that track looks fun
Damn that track looks fun
-
- Posts: 836
- Joined: Sat Feb 09, 2008 9:51 pm
- Team: BOMR
- Location: San Francisco, CA
Re: Dry Ridge MX
Try it again. I just checked it and it is still working fine for me.
-
- Posts: 271
- Joined: Sat Jul 09, 2011 4:51 am
Re: Dry Ridge MX
Is there any tracks I need for this one to work. None of the trees shown up or the grass. The textures do but the are all mamaljambled
MyStats-http://mxsimulator.com/servers/allservers/players/3094
James_122 wrote:Watching Alexis go through the whoops is like watching a horse bang a chihuahua. He can hump back and forth all he wants, but he still isn't gettin it
-
- Posts: 836
- Joined: Sat Feb 09, 2008 9:51 pm
- Team: BOMR
- Location: San Francisco, CA
Re: Dry Ridge MX
Everything should be there and not dependent on another track. I'm not sure what the problem is.
-
- Posts: 498
- Joined: Thu Feb 09, 2012 9:59 pm
- Team: Motosport.com
- Location: Arizona
Re: Dry Ridge MX
new link? please