Dry Ridge MX

Post your tracks here
Forum rules
If your topic doesn't contain a track link, this is the wrong place to post it.
Yamahaman95
Posts: 1469
Joined: Sat Jan 29, 2011 12:15 am
Team: Jesus
Location: st.louis MO

Re: Dry Ridge MX

Post by Yamahaman95 »

absolutely great job on everything like the variety of lines u can run
Tiller Crocker wrote:Look at those handlebar guards
Assunção
Posts: 114
Joined: Thu Feb 26, 2009 4:09 am

Re: Dry Ridge MX

Post by Assunção »

amazing track man :D
Phathry25
Posts: 7481
Joined: Sat Dec 01, 2007 1:09 am
Team: No Frills Racing
Location: WI
Contact:

Re: Dry Ridge MX

Post by Phathry25 »

Better late than never...

First off, it's a pretty dang good track, the displacement is excellent, and the textures are great. (shadows suck...:p)

Now a list of things that can be improved.

desc file.
Lighting. Still white, while it should obviously have been orangeish.
Grip. Too low initial grip.
Timing gates. Finish gate is in the corner after the finish jump versus at the apex of the lip.
Berms. They are either too flat with a small rideable part at the top, or are steep and have no transition. Think more rounded.

That's about all I can think of real quick here. :)
VMX_SKYmx99
Posts: 836
Joined: Sat Feb 09, 2008 9:51 pm
Team: BOMR
Location: San Francisco, CA

Re: Dry Ridge MX

Post by VMX_SKYmx99 »

Phathry25 wrote: (shadows suck...:p)
Haha, I figured since Jones was such a troll he had more time on his hands than you would have. :mrgreen:

Thanks for the review. I appreciate it.
Image
Jones221
Posts: 5262
Joined: Wed Mar 04, 2009 4:11 am
Team: Trump
Location: California

Re: Dry Ridge MX

Post by Jones221 »

VMX_SKYmx99 wrote:
Phathry25 wrote: (shadows suck...:p)
Haha, I figured since Jones was such a troll he had more time on his hands than you would have. :mrgreen:

Thanks for the review. I appreciate it.
HAI! Wheels did shadows.
only one to win something real from the game!
VMX_SKYmx99
Posts: 836
Joined: Sat Feb 09, 2008 9:51 pm
Team: BOMR
Location: San Francisco, CA

Re: Dry Ridge MX

Post by VMX_SKYmx99 »

You were the middle man I guess.
Image
MXF_ATOC-x111
Posts: 141
Joined: Sat Feb 16, 2008 10:39 am
Team: Privateer
Location: France

Re: Dry Ridge MX

Post by MXF_ATOC-x111 »

I remember Gasper Hills, a very good track
VMX_SKYmx99
Posts: 836
Joined: Sat Feb 09, 2008 9:51 pm
Team: BOMR
Location: San Francisco, CA

Re: Dry Ridge MX

Post by VMX_SKYmx99 »

I wish I still had the disp to that track. I would remake it for this game.
Image
jasper125
Posts: 1053
Joined: Mon Mar 15, 2010 4:20 pm

Re: Dry Ridge MX

Post by jasper125 »

Link does not work for me :evil:
Damn that track looks fun
VMX_SKYmx99
Posts: 836
Joined: Sat Feb 09, 2008 9:51 pm
Team: BOMR
Location: San Francisco, CA

Re: Dry Ridge MX

Post by VMX_SKYmx99 »

Try it again. I just checked it and it is still working fine for me.
Image
$Speedy$77
Posts: 271
Joined: Sat Jul 09, 2011 4:51 am

Re: Dry Ridge MX

Post by $Speedy$77 »

Is there any tracks I need for this one to work. None of the trees shown up or the grass. The textures do but the are all mamaljambled
MyStats-http://mxsimulator.com/servers/allservers/players/3094
James_122 wrote:Watching Alexis go through the whoops is like watching a horse bang a chihuahua. He can hump back and forth all he wants, but he still isn't gettin it
VMX_SKYmx99
Posts: 836
Joined: Sat Feb 09, 2008 9:51 pm
Team: BOMR
Location: San Francisco, CA

Re: Dry Ridge MX

Post by VMX_SKYmx99 »

Everything should be there and not dependent on another track. I'm not sure what the problem is.
Image
HondaRider746
Posts: 498
Joined: Thu Feb 09, 2012 9:59 pm
Team: Motosport.com
Location: Arizona

Re: Dry Ridge MX

Post by HondaRider746 »

Great Job!!! looks so sick!
Image
I throw whips.
McLovin
Posts: 863
Joined: Sat Nov 17, 2012 3:12 am
Team: Basedgod
Location: Lakewood, CO

Re: Dry Ridge MX

Post by McLovin »

Can we get a new link?
Image
PREME TEAM
Gremo13
Posts: 20
Joined: Fri Dec 21, 2012 1:21 am
Team: Privateer
Location: PR

Re: Dry Ridge MX

Post by Gremo13 »

new link? please
Post Reply