Farm Motocross Beta

Post your tracks here
Forum rules
If your topic doesn't contain a track link, this is the wrong place to post it.
Twitch
Posts: 868
Joined: Sat Sep 27, 2008 7:44 pm
Team: Privateer

Re: Farm Motocross Beta

Post by Twitch »

hey , here the track is white.. what i need to do? thanks
Image
MXS Online #239
jesplind
Posts: 917
Joined: Sun Feb 01, 2009 3:35 pm
Location: Sweden

Re: Farm Motocross Beta

Post by jesplind »

This track is just my taste :shock: But every track I've downloaded with these textures are in my game only green and a little brown somewhere :(
Image
MXCULTURE
Posts: 103
Joined: Sat Jun 28, 2008 12:56 pm
Team: Privateer
Location: Le Beausset, France
Contact:

Re: Farm Motocross Beta

Post by MXCULTURE »

That track is awesome to ride. Tabletops go very high, ruts and berms are very fun, the atmosphere is very cool, kinda like you're riding at a friend's track. The only thong that could be improved is the "S" corner, after the lake crossing, you don't need to take the first rut and it's easy to cut...
Thanks dudes, keep it up!
kakashi09
Posts: 13
Joined: Wed Dec 26, 2007 2:26 pm

Re: Farm Motocross Beta

Post by kakashi09 »

the texture is white
frederick
Posts: 2424
Joined: Fri Mar 21, 2008 5:05 pm
Team: Adept
Location: Sweden

Re: Farm Motocross Beta

Post by frederick »

This track should be put online.
Image
FactoryBR21
Posts: 2353
Joined: Sat Dec 15, 2007 2:13 am
Team: Privateer
Location: Cascavel - Brazil

Re: Farm Motocross Beta

Post by FactoryBR21 »

frederick wrote:This track should be put online.
Wait , that need a lot of work , we are make it badass ! Somebody have any suggestions for Displacent map please? thats why we realesed a beta for try make it better
Image
Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
stocksy129
Posts: 1582
Joined: Thu Nov 06, 2008 8:21 am
Location: Australia, VIC

Re: Farm Motocross Beta

Post by stocksy129 »

yeah, maybe after the triple double table make the section longer and bring it down nera the shed
frederick
Posts: 2424
Joined: Fri Mar 21, 2008 5:05 pm
Team: Adept
Location: Sweden

Re: Farm Motocross Beta

Post by frederick »

_Factory'BR21_ wrote:
frederick wrote:This track should be put online.
Wait , that need a lot of work , we are make it badass ! Somebody have any suggestions for Displacent map please? thats why we realesed a beta for try make it better
MORE SAND!
Image
mace-x
Posts: 2303
Joined: Wed Jan 02, 2008 5:53 am
Team: your sister´s fan!
Location: candy planet.

Re: Farm Motocross Beta

Post by mace-x »

no, no, the sand sucks :P
i think that the track is good, my obly problem are the jumps, they should be smoothed a liithe to get a little lower and the landing should be larger, that`s all.
cool track :)
Image
Massacre ftw!

the human stupidity and the universe are unlimited, and im not totally sure about the universe...
mulishatroop88
Posts: 749
Joined: Mon Mar 17, 2008 6:47 pm
Team: Privateer
Location: Lake Havasu AZ

Re: Farm Motocross Beta

Post by mulishatroop88 »

please fix the non power of 2 texs
WHOA THERE
Jacko #828
Posts: 909
Joined: Thu Mar 13, 2008 7:43 am
Team: Privateer
Location: Shropshire, UK

Re: Farm Motocross Beta

Post by Jacko #828 »

good job factory and showtime! i love this track i love the flow of the track
DW434
Posts: 535
Joined: Sun Jan 04, 2009 4:52 pm

Re: Farm Motocross Beta

Post by DW434 »

alright mxcr85 we get that you love everything i dont think one thing in the past month has been released that you havent posted omg i love this track its amazing on

i think some of the ruts could follow through more like the kind just end and drop off they could be more smoothed out and slowly go away cuase i wreck alot for railing a rut and just falling out of it cuase its just not there
"90% of the game is half mental"-Yogi Berra

MXS Online Racing #434
The Whole Mxs Community wrote:Take off the kidney belt shading
Ashes
Posts: 311
Joined: Mon Mar 09, 2009 6:36 am
Team: Privateer #65

Re: Farm Motocross Beta

Post by Ashes »

Weird.
I get an "out of virtual memory" error. My laptop has 2GB Ram, and I'm running no other programs?
Garasaki
Posts: 1959
Joined: Mon Feb 04, 2008 4:33 pm

Re: Farm Motocross Beta

Post by Garasaki »

I really really liked this track. I wasn't real keen on it at first but after a couple laps I thought it was awesome.

I love the jumps, they really let you "stomp" the landing and feel awesome when you land em, and they are fairly tough to get just right.

I thought the little rhythm section shortly after the start kinda sucked - the last 2 doubles in particular sucked, they made me endo half the time. I double doubled my way thru this section although it looked like tripling in was possible. These jumps didn't really fit in with the rest of the style of the track. There's enough room that you could make this area different - I think if you want to go for a little sx feel, you need the jumps closer together. I guess maybe the problem with this section right now is that it feels in between a sx section and a national section - it's too "big" for sx and too small to fit in with the rest of the track.

The S turn really dosen't work well either - the ruts are all wrong it feels like. I do like how it's sorta hard to catch the inside line - but then when you do the inside rut is so poorly placed it dosen't do you any good. This is the weakest part of the track in my opinion. The IDEA of an S turn is OK here - it's just not done as well as teh rest of the track. Maybe incorperate a hip jump here? Like if you hit the inside line you kinda roll over it, but if you hit the outside line, you basically jump over the inside line and turn in the air...i dunno that might be stupid.

I also didn't really think the big jump section before the finish really fit either - I sorta like the idea of making it longer like someone else said.

Some of the turns could use some more ruts or berms - like the turns "on top" seem to all be pretty flat and a few berms or bowls would help some of them feel "different".

Oh there's another section I think is really awkward - it'd be nice if you had a numbered track map so I could reference the area clearly, but it's after you first go "up top", theres a right hander where you can go outside and there's a lip to double down into the corner below, where it's off camber, then uphill and there's an inside line with a rut and an outside line with a kicker (and a small double right afterward). This whole section felt awkward - the outside line on the top and the bottom corner don't seem to work at all, and the berm on the bottom corner (left hander) inside is ugly and ineffective. This whole section feels like it was sorta thrown together and didn't get any attention to making it "good".

K I think that's all I got. This might be my new favorite track for this game???
Image
DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
kevin131mx
Posts: 859
Joined: Tue Jan 06, 2009 7:59 pm
Team: Privateer
Location: NE Pennsylvania
Contact:

Re: Farm Motocross Beta

Post by kevin131mx »

If my game lags on Valenskwaard and Leirop, will it lag for this track?
Post Reply