Chad Ward practice track

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dearnhardtfan7
Posts: 1095
Joined: Sat Mar 22, 2008 2:05 am
Team: Privateer
Location: Trafford Alabama

Chad Ward practice track

Post by dearnhardtfan7 »

This is a recreation of SX lites East coast rider Chad Ward #321 Kawasaki Cleveland Alabama. I have never rode on the track myself and some of the jumps are just a little oversized but I have fun riding it. AI is not set. Just a fun track if you enjoy supercross. the timing gates are up but nothing else. no flaggers cause this is my first real track and im still playin with those type things.
Attachments
Image_4.jpg
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Image_0.jpg
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chad ward training facility.rar
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DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Chad Ward practice track

Post by DJ99X »

Some probs with you're upload-

1) You're also missing texturelist and lighting (becoming a trend, must be a problem with winRAR)
2)Delete the save files (all the files with ~1~ ~2~ etc)
DJ99X
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Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Chad Ward practice track

Post by DJ99X »

Other than all of that, its a pretty sweet track. One of the top sx tracks ive ridden so far
gordy
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Location: Bathurst, Australia

Re: Chad Ward practice track

Post by gordy »

i think it happens when you place the blank folder in the ".../program files/mx simulator" directory and thus, when you go to zip the folder in ".../appdata/local/mx sim" directory, it only contains some of the files, missing some of the necessary ones which have not transferred across.
so really the solution is to place your blank track folder in the "..appdata/mx sim" directory before you start editing it.
Image
instupitious.
dearnhardtfan7
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Location: Trafford Alabama

Re: Chad Ward practice track

Post by dearnhardtfan7 »

what exactly is missing from the track
R.I.P. Jacob Nash #241
PSN-chrismri463
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xfire--cmarona463
DJ99X
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Location: Land Down Under

Re: Chad Ward practice track

Post by DJ99X »

I've already said it
Netdemon01
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Re: Chad Ward practice track

Post by Netdemon01 »

Yeah it crashed the game because like DJ said, it's missing texturelist and lighting. Once I added those then the track ran fine. It's a fun little track. The whoop sections are near impossible to run through cleanly though. But that's most likely because we can't position the rider backward or forward.
#189

"This game will always be about pushing it right to the edge without going over .... to keep up with the top riders you will still have to be right on the edge of control." - jlv
dearnhardtfan7
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Joined: Sat Mar 22, 2008 2:05 am
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Location: Trafford Alabama

Re: Chad Ward practice track

Post by dearnhardtfan7 »

How do I add texturelist and lighting
R.I.P. Jacob Nash #241
PSN-chrismri463
Image
xfire--cmarona463
Netdemon01
Posts: 505
Joined: Thu Jan 10, 2008 2:02 am
Team: Privateer

Re: Chad Ward practice track

Post by Netdemon01 »

I just took the ones from the blank track and put them in your Chad Ward folder.
#189

"This game will always be about pushing it right to the edge without going over .... to keep up with the top riders you will still have to be right on the edge of control." - jlv
Joe
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Joined: Wed Dec 19, 2007 10:17 pm
Team: MXSP
Location: PEI,Canada

Re: Chad Ward practice track

Post by Joe »

love the track rides nice man
mulishatroop88
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Joined: Mon Mar 17, 2008 6:47 pm
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Location: Lake Havasu AZ

Re: Chad Ward practice track

Post by mulishatroop88 »

wtf

everytime i press start race on this track it shuts down my game?

what is the problem
WHOA THERE
Pumaxcs
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Joined: Sat Dec 15, 2007 11:50 pm
Team: Kyle/Luiz
Location: Western, Kentucky

Re: Chad Ward practice track

Post by Pumaxcs »

since i can tell u obviously didnt read above and/or didnt no wat 2 do here
Attachments
chad ward training facility.7z
this 1 works
(261.58 KiB) Downloaded 1550 times
Image
Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
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jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
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