Kingsfield MX

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DJD
Posts: 2757
Joined: Thu Oct 02, 2008 12:56 am

Kingsfield MX

Post by DJD »

http://www.puremxs.com/Tracks/TrackView ... rackID=181
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Impossible to compete with the other two tracks visually, but i think this track is fun in its own right....

Track Ive been working on the past few days, was using it to practice for the nationals and decided to release.

I tried to make the ruts and bumps as realistic as i could without making the track annoying to ride.

Have at it!-------->http://www.puremxs.com/Tracks/TrackView ... rackID=181
toonys66
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Location: south france

Re: Kingsfield MX

Post by toonys66 »

really fun track!! very nice!!! i like the roost, maybe a bit too much roost, but i like roost type like this. ruts are fun too. is it just me or it looks like i lag a bit on this track? not much but a bit. but very very fun to ride this track! i wish all these new track could be on 19801! cause now i play alone and not online cause i want to ride only these tracks!
nice work dj diehl, super fun to ride it!
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livefast259
Crushed Dissenter
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Team: WHITE TRASH

Re: Kingsfield MX

Post by livefast259 »

i think now best track in this game..very good job Dj!
motoxlova#1
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Re: Kingsfield MX

Post by motoxlova#1 »

I like it. Best disp and riding track so far. But my only problem I did not like it was the braking bumps were to perfect.
They were in a straight line, Try to mix it up a little. But my favorite track, good job.
9.5/10
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Jacko #828
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Team: Privateer
Location: Shropshire, UK

Re: Kingsfield MX

Post by Jacko #828 »

Woah! Best track ever for me love it! Gona be on this track for a while! :P
DJD
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Joined: Thu Oct 02, 2008 12:56 am

Re: Kingsfield MX

Post by DJD »

toonys66 wrote:really fun track!! very nice!!! i like the roost, maybe a bit too much roost!
When i was testing it i had my roost density set to 200. Just turn down your RD a bit. :)

Glad you guys like it. :D
Pumaxcs
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Location: Western, Kentucky

Re: Kingsfield MX

Post by Pumaxcs »

Well the track is pretty fun but, it seems really flat. I know there are parts where you broke it up but for the most part seemed like a overly built supercross track. Another thing is towards the end it seemed like you got lazy with the track and just wanted to finish it. It started off nice with a variation of tables or double towards the end it was, 180 inside roll outside double, 180 inside roll outside double, 180 whoops, 90 whoops, etc. I think you maybe have been going for passing oppertunities with all the turns, but after a few laps it got monotonous. Overall the track was fun but it seems like your theme's are always the same, nice blue sky with dark dirt and green grass. Some banners and haybales with AMA stakes. Break out of the box a little and try to make some custom stuff or get someone who can help you. Still a fun track and really like the game made ruts you used in there, they were a nice touch.
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Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
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jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
DJD
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Joined: Thu Oct 02, 2008 12:56 am

Re: Kingsfield MX

Post by DJD »

Pumaxcs wrote:you got lazy with the track and just wanted to finish it.
Got me there, i should have mixed it up for the last sections. I get impatient.....
Pumaxcs wrote:Break out of the box a little and try to make some custom stuff
Cant, too lazy. I really enjoy creating disp maps, but custom objects and decals just get frustrating.
Pumaxcs wrote:it seems really flat... I know there are parts where you broke it up but for the most part seemed like a overly built supercross track
Most the tracks in florida are like that, flat with ruts. I guess my brain is coded to think that way.

Thanks for the feedback. My next one will be better. :)
MxRyan195
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Location: Florida hoe

Re: Kingsfield MX

Post by MxRyan195 »

Yeah florida tracks are pretty flat.
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Mutt
Posts: 142
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Team: Privateer
Location: Sweden

Re: Kingsfield MX

Post by Mutt »

Awesome.
Red619
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Location: san diego, ca

Re: Kingsfield MX

Post by Red619 »

is anyone getting framerate issues with this track. I dont get it I can run the other new tracks (brazil and mission) just fine but this one gets choppy on me.
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DJ99X
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Re: Kingsfield MX

Post by DJ99X »

Yeah, its a bit choppy for me too. I think its the grass billboards
Rallemx
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Joined: Fri Nov 21, 2008 2:00 pm

Re: Kingsfield MX

Post by Rallemx »

Perfect track..I love the supercross-style jumps, whoops, and the triple step-up is amazing..Great work
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Motoboss
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Re: Kingsfield MX

Post by Motoboss »

DJ wrote:Yeah, its a bit choppy for me too. I think its the grass billboards
and ddmxs High poly old object pack....

BTW awsome track ...Very fun..... Dispmap is definately a 5 Thanks for sharing :D
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Jonathan
Crushed Dissenter
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Re: Kingsfield MX

Post by Jonathan »

Great track!
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