Red Bud 2010, Race Version

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DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Red Bud 2010, Race Version

Post by DJ99X »

Its listed as 'AMA National: Red Bud 2010'
MXF_Marv
Posts: 173
Joined: Sun Jul 27, 2008 8:32 pm
Team: HRC
Location: France

Re: Red Bud 2010, Race Version

Post by MXF_Marv »

I'm sorry ... I was looking for Red Bud 2010 : AMA National -_- .. Thanks .. I'm going to try it now ^^
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1st on Man-On-Man Tournament.
knapp21
Posts: 304
Joined: Mon Dec 08, 2008 6:28 am
Team: Privateer
Location: OHIO

Re: Red Bud 2010, Race Version

Post by knapp21 »

Wow what a replica! The faces of the jumps are perfect. Even the lines are similar to what they were in the real race .Scrubbing that finish line jump seems so realistic to what it was on race day. I'm gonna have to hit up one of my buds from highschool that have high end gaming computers because I have to race this track with 25+ people. I watched all 4 motos on the live webcast and on speed tv so its so cool to actually play it on mx sim. ddmx you should head out to steel city and replicate that :) Bubba should be back and that track would be amazzzing to ride on this game.
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mikez#411
Posts: 1225
Joined: Tue Feb 02, 2010 9:13 pm

Re: Red Bud 2010, Race Version

Post by mikez#411 »

sick track
The leap is hard, wonder if someone cleared it already? this is the best i can get out of it;p
http://www.mediafire.com/?ezhfuycdq5v62g3
FactoryBR21
Posts: 2353
Joined: Sat Dec 15, 2007 2:13 am
Team: Privateer
Location: Cascavel - Brazil

Re: Red Bud 2010, Race Version

Post by FactoryBR21 »

last night ddmx was clearing it almost every lap! I dont remember other that that cleared it clean , everybody else that cleared was kinda casing without fall ( not easy too)
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Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
mikez#411
Posts: 1225
Joined: Tue Feb 02, 2010 9:13 pm

Re: Red Bud 2010, Race Version

Post by mikez#411 »

I managed to case-clear it without falling every lap but It's damn hard especially if u mess up the outside line lol takes some practice to do it consistently;o
FactoryBR21
Posts: 2353
Joined: Sat Dec 15, 2007 2:13 am
Team: Privateer
Location: Cascavel - Brazil

Re: Red Bud 2010, Race Version

Post by FactoryBR21 »

Yesterday we were in a intence racing ( what this track offers) and it was like 10guys all riding togheter as a pack really nice aslo i was behind of ddmx before the leap and i went outside , scrubed all the way the double and he made the triple and it was like 0.8seconds faster ( Yeah i made the maths)
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Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
mikez#411
Posts: 1225
Joined: Tue Feb 02, 2010 9:13 pm

Re: Red Bud 2010, Race Version

Post by mikez#411 »

cool;p any chance you can send me the demo of the race? if u made one:p
MXF_ATOC-x111
Posts: 141
Joined: Sat Feb 16, 2008 10:39 am
Team: Privateer
Location: France

Re: Red Bud 2010, Race Version

Post by MXF_ATOC-x111 »

Ty, nice work DDMX, a good track for racing :D
HeGgE
Posts: 802
Joined: Fri Oct 30, 2009 10:56 am
Team: Adept
Location: Sweden

Re: Red Bud 2010, Race Version

Post by HeGgE »

Looks sick man! cant wiat to try it out :)
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DJD
Posts: 2757
Joined: Thu Oct 02, 2008 12:56 am

Re: Red Bud 2010, Race Version

Post by DJD »

Track is cool, the ruts suck. Most of them don't even line up with the natural flow of the corner.

Instead of starting at the entry and flowing though the apex, they just begin at the apex. Makes it hard to flow through the corners.

Most corners you can just sneak around the inside and not even use the ruts...

A fun replica none-the-less. Better ruts would have made it much more enjoyable however. :)
FactoryBR21
Posts: 2353
Joined: Sat Dec 15, 2007 2:13 am
Team: Privateer
Location: Cascavel - Brazil

Re: Red Bud 2010, Race Version

Post by FactoryBR21 »

ruts sucks ? They are pretty realistic though many could've done better but they are pretty good i guess maybe not easy
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Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
ddmx
Posts: 5374
Joined: Sun Apr 20, 2008 3:36 pm
Location: Midland MI

Re: Red Bud 2010, Race Version

Post by ddmx »

The race version was designed with noob to pro in mind. I wanted to offer the maximum online racing experience. In a month or so I should have a version done with nearly all replica objects, tougher bumps and deeper tougher ruts. Hope that helps. :wink:
jasper125
Posts: 1053
Joined: Mon Mar 15, 2010 4:20 pm

Re: Red Bud 2010, Race Version

Post by jasper125 »

The tree's and bushes dont show up in coral paint pro why is that. is there an explanation for?
mxbiker
Posts: 1289
Joined: Mon Nov 10, 2008 5:38 pm
Team: FSK
Location: the netherlands

Re: Red Bud 2010, Race Version

Post by mxbiker »

this is the best track ever made, close racing all the time
Proud MXS member since 2008
Still a MXS 125CC rider!
2011 SMA nationals championships leader
5th at the GP replica series 2011
3th overall with team Holland at the MXSON 2010
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