Sorketorp

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DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Sorketorp

Post by DJ99X »

Just did a 0.5 pixel guassian blur on the wet disp. Made the world of difference. It is still rough, but it is actually rideable now. Still, the traction needs work. Especially the open road bits
MotoRockstar777
Posts: 547
Joined: Wed May 19, 2010 10:49 pm
Team: Privateer
Location: United States

Re: Sorketorp

Post by MotoRockstar777 »

This track is amazing. It looks so real when you watch the demo and your sliding all over going through the ruts and over rocks. Its unbelievable. Im curious how long did it take to make this.
JB323
Posts: 1967
Joined: Sat Sep 12, 2009 9:26 pm
Team: Privateer Life
Location: Arizona
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Re: Sorketorp

Post by JB323 »

pretty gnar, king of the hill race legitly now
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Pumaxcs
Posts: 13208
Joined: Sat Dec 15, 2007 11:50 pm
Team: Kyle/Luiz
Location: Western, Kentucky

Re: Sorketorp

Post by Pumaxcs »

This track is sicky sicky gnar gnar the way it is. Leave it alone DJ! The only thing I'd change is the fence.
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Mbutler183
Crushed Dissenter
Posts: 1929
Joined: Tue Feb 17, 2009 9:57 pm
Team: Creme Egg

Re: Sorketorp

Post by Mbutler183 »

Enduro track:
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checkerz
Posts: 8787
Joined: Tue Apr 22, 2008 4:23 am
Team: RaGe Factory

Re: Sorketorp

Post by checkerz »

Interesting. Very cool. Top notch, and well polished. If your goal was realistic, you did great; tho I think the fun factor suffers because of that a bit. Still fun and cool because of what it is, it's just different.

Hope to see more versions with the rest of your national tracks, they are fun.
Voutare
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Location: Southern Vermont
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Re: Sorketorp

Post by Voutare »

Very nice level of detail. Everything is made perfectly. I love the roads and random trails in the woods.

However, the scale of everything is just too tight, it's not as fun because the ruts are near impossible to ride cleanly. Realistic, yes, but fun is a different story.

That being said, you have great talent and keep it up.
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PINNEDTOWIN
Posts: 349
Joined: Sat Mar 14, 2009 6:33 am
Team: Start Your Systems
Location: Tucson, AZ

Re: Sorketorp

Post by PINNEDTOWIN »

wow...amazing job dude cant wait to see more from you definitely an insane amount of detail and effort put into these tracks they are very hard but extremely fun! again great job and keep them coming!
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Duckstream
Posts: 1997
Joined: Tue Nov 03, 2009 1:06 pm

Re: Sorketorp

Post by Duckstream »

We found a new track making god into here, dj is right, you didnt even ask anything?
you are my idol, i made a enduro track but THIS is a ENDURO track...
thanks for making these and hopefully we see more from you.
Duckstream
Posts: 1997
Joined: Tue Nov 03, 2009 1:06 pm

Re: Sorketorp

Post by Duckstream »

only thing is, i cant get the wet mx working?
DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Sorketorp

Post by DJ99X »

Yeah no one can. But you can ride it on the enduro track
Duckstream
Posts: 1997
Joined: Tue Nov 03, 2009 1:06 pm

Re: Sorketorp

Post by Duckstream »

ou, didnt think about doing that, i was too busy thinking am i going to survive in this man test...
Shadow
Posts: 2772
Joined: Sun Dec 02, 2007 5:10 pm
Team: FSK
Location: Finland

Re: Sorketorp

Post by Shadow »

DJ wrote:Yeah no one can. But you can ride it on the enduro track
o_O What do you mean? It works for me.


Best tracks done for mxsim, period. I love the disp in all three and unlike most people here, I had no trouble with the ruts, I think they're pretty much perfect.
The traction is pretty much spot on everything except the offtrack in the enduro. It's too slippery and if one gets even a bit off from the ruts, it takes ages to get back moving again.


On a last note. Boo!! Hiss!! for releasing that wet track already. There was one wet track on the works and what you just did completely trumps it. I don't like you. :x :lol:
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DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Sorketorp

Post by DJ99X »

I think there is such a thing as too much detail for this game. Without the wheels being able to deform the terrain, the small ruts make the tracks real skatey and jittery. When I did a 0.5 pixel guassian blur, it kept most of the necessary detail, and got rid of most of the jitter-causing detail.
frederick
Posts: 2424
Joined: Fri Mar 21, 2008 5:05 pm
Team: Adept
Location: Sweden

Re: Sorketorp

Post by frederick »

GO SWEDEN!!!!!!!!!!

Great job! :D
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