Baja Acres[Release]

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BRYAN17
Posts: 414
Joined: Tue Feb 02, 2010 2:54 pm

Re: Baja Acres[Release]

Post by BRYAN17 »

Sweet now once i open it in gimp how do i get the shadows everywhere .. on the jumps, bumps, and ruts
Image
yzmxer608
Posts: 15352
Joined: Mon Dec 29, 2008 4:30 am
Team: SYS
Location: Wisconsin, U.S.A

Re: Baja Acres[Release]

Post by yzmxer608 »

If you update the shading in game, then save it, they should show on the two shading files. Then you can do what Motoboss said and duplicate the layer in Gimp, then set that to overlay and save the .ppm file.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
BRYAN17
Posts: 414
Joined: Tue Feb 02, 2010 2:54 pm

Re: Baja Acres[Release]

Post by BRYAN17 »

Theres only shadows for the trees nothing else so even if i duplicate it there still will not be any shadoes for the jumps, bumps, and ruts
Image
Motoboss
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Re: Baja Acres[Release]

Post by Motoboss »

BRYAN17 wrote:Theres only shadows for the trees nothing else so even if i duplicate it there still will not be any shadoes for the jumps, bumps, and ruts
Well if the terrain shadows arnt there that explains why you can hardly see the bumps..the terrain shadows should be with the object shadows...Just take the shading file and add it to the shadingx2 file with object shadows... :wink:
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checkerz
Posts: 8787
Joined: Tue Apr 22, 2008 4:23 am
Team: RaGe Factory

Re: Baja Acres[Release]

Post by checkerz »

Just now rode this track. I think it's really fun and done well. I didn't have too much trouble seeing the bumps, but they could have been better. Track had nice flow, and good bumps. Jumps could have been bigger or built better to allow you to over jump a bit more. Landings were really steep. A thicker traction, more bumps, or longer jumps should have been used to keep from over jumping everything by 800 feet. Remember with replicas, keep it real but also keep it fun. Besides the traction being a little weird, felt slick with no drag, which I thought Baja was sandy so should've had drag; and the jumps being a bit "Blah" I thought it was really fun.
bob117
Posts: 636
Joined: Thu Jul 28, 2011 11:14 pm
Location: Flint, Michigan

Re: Baja Acres[Release]

Post by bob117 »

this track really sold me on this game. baja is only 20 min from me, and now being able to play it in a video game is awesome.
BamBam55
Posts: 55
Joined: Thu Jul 28, 2011 3:20 am
Team: Bam Bam Racing
Location: Michigan

Re: Baja Acres[Release]

Post by BamBam55 »

I race there, And i just broke my clavicle there last weekend
RIP #811 Josh Lichtle
cuzmxer544
Posts: 81
Joined: Tue Oct 21, 2008 10:39 pm
Team: Privateer
Location: grand blanc michigan
Contact:

Re: Baja Acres[Release]

Post by cuzmxer544 »

i was just there for there monster mash. put a hurtin on the non current class lol. was an awsome weekend. if you could you should make the track sandy with alot of drag cuz thats how it is irl
JordanDryer#116
Posts: 27
Joined: Mon Mar 11, 2013 4:37 pm
Team: Dryer Bro's Racing
Location: Midland, Michigan

Re: Baja Acres[Release]

Post by JordanDryer#116 »

BamBam55 wrote:I race there, And i just broke my clavicle there last weekend

RIP 811 Godspeed
Jordan Dryer #116 Dryer Bro's Racing
JordanDryer#116
Posts: 27
Joined: Mon Mar 11, 2013 4:37 pm
Team: Dryer Bro's Racing
Location: Midland, Michigan

Re: Baja Acres[Release]

Post by JordanDryer#116 »

BRYAN17 wrote:Sorry for taking such a long time on the release but finally everything is done.

Image

This should do it :
http://www.mediafire.com/?0bu99msnkvum4yj

Thanks alot too
- wheels1758
-Voutare[breaking bump help]
-checkerz[breaking bump help]
-haggqvist
-anybody else i forgot thanks
The baja Brawl is epic :)
Jordan Dryer #116 Dryer Bro's Racing
Naitsh
Posts: 193
Joined: Fri Nov 30, 2012 11:14 pm
Team: Privateer
Location: Norway

Re: Baja Acres[Release]

Post by Naitsh »

Fun track :) could been better but overall i liked it!
If you ain't mixing gas you ain't haulin ass!
chrsterrill64
Crushed Dissenter
Posts: 321
Joined: Wed Dec 26, 2012 6:08 pm
Team: DeCal Works
Contact:

Re: Baja Acres[Release]

Post by chrsterrill64 »

liked the track alot
Image
JordanDryer#116
Posts: 27
Joined: Mon Mar 11, 2013 4:37 pm
Team: Dryer Bro's Racing
Location: Midland, Michigan

Re: Baja Acres[Release]

Post by JordanDryer#116 »

ShackAttack12 wrote:Track is fun.

Honestly though, i really hate how there are no shadows on the track.... the ruts and bumps are almost impossible to see.
lol try racing there when motos r still goin on and its almost dark... braap
Jordan Dryer #116 Dryer Bro's Racing
cbrew772
Posts: 229
Joined: Sun Jul 15, 2012 2:19 am
Team: Brew Designs|

Re: Baja Acres[Release]

Post by cbrew772 »

Can anyone post a new link for sorketorp enduro please? And the track files
MXTYSEN21 wrote:
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Im not a stock track hero haha. If he wants to get shown up then he needs to race an rf national. Yes, I went there :D
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Krugz94
Posts: 1
Joined: Tue Jul 02, 2013 12:18 am
Team: Privateer

Re: Baja Acres[Release]

Post by Krugz94 »

Now somebody needs to do Freelin MX!!!
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