mx vs atv alive gameplay

I've heard conversation coming out of animal pens that is more intelligent than what is going on in here.
Voutare
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Re: mx vs atv alive gameplay

Post by Voutare »

It'd just like the dude to not do some sort of arm wiggle break dance move in the whoops.

I hope first person feels mint.
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Yahama7
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Re: mx vs atv alive gameplay

Post by Yahama7 »

http://www.youtube.com/watch?v=SllwOARi ... ture=feedu

The career mode sounds pretty interesting to me. Allways wanted something like a leveling system.
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ddmx
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Re: mx vs atv alive gameplay

Post by ddmx »

Never played an MX game in first person, but first person view from this video made me hard. Sooooooo sick when you can't see how f'd up the rider animations are.
Kawasakis
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Re: mx vs atv alive gameplay

Post by Kawasakis »

Dunno 3rd person looked better to me lol Career is way better.
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dylan22
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Re: mx vs atv alive gameplay

Post by dylan22 »

At 1:05 in that vid, that bike looks terrible :( it doesnt resemble any real life bike.
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stocksy129
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Re: mx vs atv alive gameplay

Post by stocksy129 »

what about for us Aussies? Will we get Stewart's compound free? I've pre-ordered it... But i can't pick it up till the 12th also it's $65.... Just curious if i will have to fork out more money or not.

Looking forward to it, after seeing Checkerz riding at the compound opened my eyes up a bit and looks as though if you learn the game you can make it look good, just have to get used to it...

All in all, looking forward to the 12th to get my compy and start cuttin' some laps :D

Add me, GT; phaze vZ
KTM57
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Re: mx vs atv alive gameplay

Post by KTM57 »

I hope there's a way to turn all of those perks off, because that just sounds stupid to me. It makes the game more arcade player-friendly, I guess.
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MXJProductions
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Re: mx vs atv alive gameplay

Post by MXJProductions »



All I can say is YUCK..... :(
Voutare
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Re: mx vs atv alive gameplay

Post by Voutare »

Wow. Take a look at the layout.

Seat bounce lock? What's that Checkers?
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jasper125
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Re: mx vs atv alive gameplay

Post by jasper125 »

motoxjeff#7 wrote:

All I can say is YUCK..... :(
First thing i am going to do is turn off the music damn the music sucks
VRT_JPRLisbon_
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Re: mx vs atv alive gameplay

Post by VRT_JPRLisbon_ »

ddmx wrote:
checkerz wrote:
WhMx179 wrote:They hit my off switch when I found that there was no 250 two strokes.
No one ever said there weren't any 250 2 strokes. We're still announcing stuff. Funny thing is, you say this, but you bought MXS that doesn't have 250 2 strokes either. or 450s for that matter.
Good call. It's kind of like talking about Mario Kart 64 over at iRacing.
The Funny thing is that MXS will have 250 2 strokes and 450s either. dahhh :D

MXatv alive is a semi-arcade game compared to MX Simulator , not even arcade it is lolllll

The rider looks like a goon that is riding a FROG insted of a bike , LMAO
Frog racing its allways fun but in a mx game :shock: , fear alot of fear. :lol: :lol:

The rider on the woops is so funny ahahahaa :lol: :lol: :lol:
And when the FROG jumps too ahahah :lol: :lol: really :lol:

Another crappy game by the new Rainbow , we are already used to it now. :P

Keep them coming loll , 1 month game or less , then trash...
TeamHavocRacing
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Re: mx vs atv alive gameplay

Post by TeamHavocRacing »

They've improved the lighting and shadows!
jlv wrote:If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.
stevoktm
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Re: mx vs atv alive gameplay

Post by stevoktm »

Only problems i really see is the common sound errors from reflex (0.42 in the video for example), the dodgy rider size and posture and the few physics problems (whoops ride pretty bad and the bike corners like it is on ice)
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MXJProductions
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Re: mx vs atv alive gameplay

Post by MXJProductions »

stevoktm wrote:Only problems i really see is the common sound errors from reflex (0.42 in the video for example), the dodgy rider size and posture and the few physics problems (whoops ride pretty bad and the bike corners like it is on ice)
Which might explain why no sx is being made. Just like in the stewart compound video, the natl rode perfect, but the sx looked corky big time. Almost like the physics does not handle it properly.
stevoktm
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Re: mx vs atv alive gameplay

Post by stevoktm »

motoxjeff#7 wrote:
stevoktm wrote:Only problems i really see is the common sound errors from reflex (0.42 in the video for example), the dodgy rider size and posture and the few physics problems (whoops ride pretty bad and the bike corners like it is on ice)
Which might explain why no sx is being made. Just like in the stewart compound video, the natl rode perfect, but the sx looked corky big time. Almost like the physics does not handle it properly.
Yeah on the sx it almost looks like any rythm you make is being lost because of the preload and getting too much air.
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