2DMX: 2D Sim MX Game for Desktop and Android

I've heard conversation coming out of animal pens that is more intelligent than what is going on in here.
Jones221
Posts: 5262
Joined: Wed Mar 04, 2009 4:11 am
Team: Trump
Location: California

Re: 2DMX: 2D Sim MX Game for Desktop and Android

Post by Jones221 »

This game for mobile is the shit btw.
only one to win something real from the game!
tyskorn
Posts: 6491
Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA

Re: 2DMX: 2D Sim MX Game for Desktop and Android

Post by tyskorn »

I downloaded the update for this, and when I try to play all is good until the track loads. Once the track loads it just shakes like an earthquake, and I can't play. Anyone have this same issue?
Stormz
Posts: 2015
Joined: Wed May 12, 2010 7:52 pm
Location: US of A
Contact:

Re: 2DMX: 2D Sim MX Game for Desktop and Android

Post by Stormz »

Jones221 wrote:This game for mobile is the shit btw.
Agreed.

And no, I don't have that problem Tyskorn.
tyskorn
Posts: 6491
Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA

Re: 2DMX: 2D Sim MX Game for Desktop and Android

Post by tyskorn »

Well, I mean for the desktop version. There is a new update on the website from the 14th of October I think, and that is the one I'm having issues with.
Kawasakis
Posts: 6583
Joined: Sun Mar 16, 2008 5:32 pm
Contact:

Re: 2DMX: 2D Sim MX Game for Desktop and Android

Post by Kawasakis »

Same.
MXS Cup Winner
AX MX2 Champion

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Mikeyyart10
Posts: 576
Joined: Mon Jul 11, 2011 8:11 pm
Location: England, Surrey

Re: 2DMX: 2D Sim MX Game for Desktop and Android

Post by Mikeyyart10 »

tyskorn wrote:I downloaded the update for this, and when I try to play all is good until the track loads. Once the track loads it just shakes like an earthquake, and I can't play. Anyone have this same issue?
yep same thing i havent played it since but like you i would like it to be fixed as i really wanna play this game
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Pumaxcs wrote:Easy as juan too tree.
mxbiker
Posts: 1289
Joined: Mon Nov 10, 2008 5:38 pm
Team: FSK
Location: the netherlands

Re: 2DMX: 2D Sim MX Game for Desktop and Android

Post by mxbiker »

multiplayer mode would boost this game's popularity.
Proud MXS member since 2008
Still a MXS 125CC rider!
2011 SMA nationals championships leader
5th at the GP replica series 2011
3th overall with team Holland at the MXSON 2010
wakestyle21
Posts: 658
Joined: Fri Nov 30, 2007 1:34 pm

Re: 2DMX: 2D Sim MX Game for Desktop and Android

Post by wakestyle21 »

Are you guys only having the "earthquake" effect when it is in full screen? That's the only way I can reproduce it.
Kawasakis
Posts: 6583
Joined: Sun Mar 16, 2008 5:32 pm
Contact:

Re: 2DMX: 2D Sim MX Game for Desktop and Android

Post by Kawasakis »

Kawasakis wrote:Help.

Code: Select all

#
# A fatal error has been detected by the Java Runtime Environment:
#
#  EXCEPTION_ILLEGAL_INSTRUCTION (0xc000001d) at pc=0x68403470, pid=4092, tid=3160
#
# JRE version: 6.0_26-b03
# Java VM: Java HotSpot(TM) Client VM (20.1-b02 mixed mode, sharing windows-x86 )
# Problematic frame:
# C  [gdx.dll+0x3470]
#
# If you would like to submit a bug report, please visit:
#   http://java.sun.com/webapps/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#

---------------  T H R E A D  ---------------

Current thread (0x02caa800):  JavaThread "AWT-EventQueue-0" [_thread_in_native, id=3160, stack(0x03120000,0x03170000)]

siginfo: ExceptionCode=0xc000001d

Registers:
EAX=0x22c2fc30, EBX=0x02caa928, ECX=0x02cab1b0, EDX=0x00000000
ESP=0x0316efa0, EBP=0x0316efd8, ESI=0x02f53ae8, EDI=0x02cabdb8
EIP=0x68403470, EFLAGS=0x00210256

Top of Stack: (sp=0x0316efa0)
0x0316efa0:   22c2fc30 0316f044 00000000 00000000
0x0316efb0:   02caa800 00000006 00000008 22c34714
0x0316efc0:   32cae738 32cae738 02cab1d4 32cae738
0x0316efd0:   32cae738 02caa800 0316f024 009f9e37
0x0316efe0:   02caa928 0316f02c 0316f044 0316f040
0x0316eff0:   00000000 000021d1 00000000 32cad705
0x0316f000:   000000b2 0316f004 32cae738 0316f044
0x0316f010:   32caf6c0 00000000 32cae738 00000000 

Instructions: (pc=0x68403470)
0x68403450:   55 10 89 54 24 04 89 1c 24 ff 90 78 03 00 00 83
0x68403460:   ec 0c 89 30 89 f2 c1 fa 1f 89 50 04 66 0f 6e 06
0x68403470:   66 0f d6 40 08 66 0f 6e 46 04 66 0f d6 40 10 66
0x68403480:   0f 6e 46 08 66 0f d6 40 18 8b 13 c7 44 24 0c 00 


Register to memory mapping:

EAX=
[error occurred during error reporting (printing register info), id 0xc0000005]

Stack: [0x03120000,0x03170000],  sp=0x0316efa0,  free space=315k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C  [gdx.dll+0x3470]  Java_com_badlogic_gdx_graphics_g2d_Gdx2DPixmap_load+0xd4
j  com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.load([J[BIII)Ljava/nio/ByteBuffer;+0
j  com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>([BIII)V+13
j  com.badlogic.gdx.graphics.Pixmap.<init>(Lcom/badlogic/gdx/files/FileHandle;)V+24
j  com.badlogic.gdx.graphics.glutils.FileTextureData.prepare()V+33
j  com.badlogic.gdx.graphics.Texture.load(Lcom/badlogic/gdx/graphics/TextureData;)V+50
j  com.badlogic.gdx.graphics.Texture.create(Lcom/badlogic/gdx/graphics/TextureData;)V+9
j  com.badlogic.gdx.graphics.Texture.<init>(Lcom/badlogic/gdx/files/FileHandle;Lcom/badlogic/gdx/graphics/Pixmap$Format;Z)V+72
j  com.badlogic.gdx.graphics.Texture.<init>(Lcom/badlogic/gdx/files/FileHandle;Z)V+4
j  com.badlogic.gdx.graphics.g2d.BitmapFont.<init>(Lcom/badlogic/gdx/files/FileHandle;Lcom/badlogic/gdx/files/FileHandle;ZZ)V+20
j  com.badlogic.gdx.graphics.g2d.BitmapFont.<init>(Lcom/badlogic/gdx/files/FileHandle;Lcom/badlogic/gdx/files/FileHandle;Z)V+5
j  com.acr21.mx.gamestates.SplashScreen.<init>()V+67
j  com.acr21.mx.Game.create()V+21
j  com.badlogic.gdx.backends.jogl.JoglGraphics.init(Ljavax/media/opengl/GLAutoDrawable;)V+27
j  com.sun.opengl.impl.GLDrawableHelper.init(Ljavax/media/opengl/GLAutoDrawable;)V+29
j  javax.media.opengl.GLCanvas$InitAction.run()V+11
j  com.sun.opengl.impl.GLDrawableHelper.invokeGL(Ljavax/media/opengl/GLDrawable;Ljavax/media/opengl/GLContext;Ljava/lang/Runnable;Ljava/lang/Runnable;)V+370
j  javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run()V+35
j  java.awt.event.InvocationEvent.dispatch()V+11
j  java.awt.EventQueue.dispatchEventImpl(Ljava/awt/AWTEvent;Ljava/lang/Object;)V+21
j  java.awt.EventQueue.access$000(Ljava/awt/EventQueue;Ljava/awt/AWTEvent;Ljava/lang/Object;)V+3
j  java.awt.EventQueue$1.run()Ljava/lang/Void;+12
j  java.awt.EventQueue$1.run()Ljava/lang/Object;+1
v  ~StubRoutines::call_stub
V  [jvm.dll+0xfae4b]
V  [jvm.dll+0x18c531]
V  [jvm.dll+0xfaecd]
V  [jvm.dll+0xbb734]
C  [java.dll+0x102f]  Java_java_security_AccessController_doPrivileged__Ljava_security_PrivilegedAction_2Ljava_security_AccessControlContext_2+0x17
j  java.security.AccessControlContext$1.doIntersectionPrivilege(Ljava/security/PrivilegedAction;Ljava/security/AccessControlContext;Ljava/security/AccessControlContext;)Ljava/lang/Object;+28
j  java.awt.EventQueue.dispatchEvent(Ljava/awt/AWTEvent;)V+46
j  java.awt.EventDispatchThread.pumpOneEventForFilters(I)Z+204
j  java.awt.EventDispatchThread.pumpEventsForFilter(ILjava/awt/Conditional;Ljava/awt/EventFilter;)V+30
j  java.awt.EventDispatchThread.pumpEventsForHierarchy(ILjava/awt/Conditional;Ljava/awt/Component;)V+11
j  java.awt.EventDispatchThread.pumpEvents(ILjava/awt/Conditional;)V+4
j  java.awt.EventDispatchThread.pumpEvents(Ljava/awt/Conditional;)V+3
j  java.awt.EventDispatchThread.run()V+9
v  ~StubRoutines::call_stub
V  [jvm.dll+0xfae4b]
V  [jvm.dll+0x18c531]
V  [jvm.dll+0xfaff1]
V  [jvm.dll+0xfb04b]
V  [jvm.dll+0xb56b9]
V  [jvm.dll+0x1190d4]
V  [jvm.dll+0x1411ac]
C  [msvcr71.dll+0x9565]  endthreadex+0xa0
C  [kernel32.dll+0xb50b]  GetModuleFileNameA+0x1b4

Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j  com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.load([J[BIII)Ljava/nio/ByteBuffer;+0
j  com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>([BIII)V+13
j  com.badlogic.gdx.graphics.Pixmap.<init>(Lcom/badlogic/gdx/files/FileHandle;)V+24
j  com.badlogic.gdx.graphics.glutils.FileTextureData.prepare()V+33
j  com.badlogic.gdx.graphics.Texture.load(Lcom/badlogic/gdx/graphics/TextureData;)V+50
j  com.badlogic.gdx.graphics.Texture.create(Lcom/badlogic/gdx/graphics/TextureData;)V+9
j  com.badlogic.gdx.graphics.Texture.<init>(Lcom/badlogic/gdx/files/FileHandle;Lcom/badlogic/gdx/graphics/Pixmap$Format;Z)V+72
j  com.badlogic.gdx.graphics.Texture.<init>(Lcom/badlogic/gdx/files/FileHandle;Z)V+4
j  com.badlogic.gdx.graphics.g2d.BitmapFont.<init>(Lcom/badlogic/gdx/files/FileHandle;Lcom/badlogic/gdx/files/FileHandle;ZZ)V+20
j  com.badlogic.gdx.graphics.g2d.BitmapFont.<init>(Lcom/badlogic/gdx/files/FileHandle;Lcom/badlogic/gdx/files/FileHandle;Z)V+5
j  com.acr21.mx.gamestates.SplashScreen.<init>()V+67
j  com.acr21.mx.Game.create()V+21
j  com.badlogic.gdx.backends.jogl.JoglGraphics.init(Ljavax/media/opengl/GLAutoDrawable;)V+27
j  com.sun.opengl.impl.GLDrawableHelper.init(Ljavax/media/opengl/GLAutoDrawable;)V+29
j  javax.media.opengl.GLCanvas$InitAction.run()V+11
j  com.sun.opengl.impl.GLDrawableHelper.invokeGL(Ljavax/media/opengl/GLDrawable;Ljavax/media/opengl/GLContext;Ljava/lang/Runnable;Ljava/lang/Runnable;)V+370
j  javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run()V+35
j  java.awt.event.InvocationEvent.dispatch()V+11
j  java.awt.EventQueue.dispatchEventImpl(Ljava/awt/AWTEvent;Ljava/lang/Object;)V+21
j  java.awt.EventQueue.access$000(Ljava/awt/EventQueue;Ljava/awt/AWTEvent;Ljava/lang/Object;)V+3
j  java.awt.EventQueue$1.run()Ljava/lang/Void;+12
j  java.awt.EventQueue$1.run()Ljava/lang/Object;+1
v  ~StubRoutines::call_stub
j  java.security.AccessController.doPrivileged(Ljava/security/PrivilegedAction;Ljava/security/AccessControlContext;)Ljava/lang/Object;+0
j  java.security.AccessControlContext$1.doIntersectionPrivilege(Ljava/security/PrivilegedAction;Ljava/security/AccessControlContext;Ljava/security/AccessControlContext;)Ljava/lang/Object;+28
j  java.awt.EventQueue.dispatchEvent(Ljava/awt/AWTEvent;)V+46
j  java.awt.EventDispatchThread.pumpOneEventForFilters(I)Z+204
j  java.awt.EventDispatchThread.pumpEventsForFilter(ILjava/awt/Conditional;Ljava/awt/EventFilter;)V+30
j  java.awt.EventDispatchThread.pumpEventsForHierarchy(ILjava/awt/Conditional;Ljava/awt/Component;)V+11
j  java.awt.EventDispatchThread.pumpEvents(ILjava/awt/Conditional;)V+4
j  java.awt.EventDispatchThread.pumpEvents(Ljava/awt/Conditional;)V+3
j  java.awt.EventDispatchThread.run()V+9
v  ~StubRoutines::call_stub

---------------  P R O C E S S  ---------------

Java Threads: ( => current thread )
  0x03241c00 JavaThread "D3D Screen Updater" daemon [_thread_blocked, id=2800, stack(0x043f0000,0x04440000)]
  0x00396800 JavaThread "DestroyJavaVM" [_thread_blocked, id=3048, stack(0x003b0000,0x00400000)]
  0x0328f800 JavaThread "Image Fetcher 0" daemon [_thread_blocked, id=484, stack(0x042f0000,0x04340000)]
  0x031f3000 JavaThread "Thread-3" [_thread_blocked, id=860, stack(0x042a0000,0x042f0000)]
=>0x02caa800 JavaThread "AWT-EventQueue-0" [_thread_in_native, id=3160, stack(0x03120000,0x03170000)]
  0x02ca9000 JavaThread "AWT-Windows" daemon [_thread_in_native, id=3208, stack(0x03080000,0x030d0000)]
  0x02ca7800 JavaThread "AWT-Shutdown" [_thread_blocked, id=2960, stack(0x03030000,0x03080000)]
  0x02ca6800 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=3428, stack(0x02fe0000,0x03030000)]
  0x02c40400 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=3120, stack(0x02eb0000,0x02f00000)]
  0x02c31400 JavaThread "C1 CompilerThread0" daemon [_thread_blocked, id=2944, stack(0x02e60000,0x02eb0000)]
  0x02c2fc00 JavaThread "Attach Listener" daemon [_thread_blocked, id=3112, stack(0x02e10000,0x02e60000)]
  0x02c2e800 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=2980, stack(0x02dc0000,0x02e10000)]
  0x02c2b000 JavaThread "Finalizer" daemon [_thread_blocked, id=2952, stack(0x02d70000,0x02dc0000)]
  0x02c26400 JavaThread "Reference Handler" daemon [_thread_blocked, id=4068, stack(0x02d20000,0x02d70000)]

Other Threads:
  0x02bea400 VMThread [stack: 0x02cd0000,0x02d20000] [id=4072]
  0x02c53c00 WatcherThread [stack: 0x02f00000,0x02f50000] [id=2940]

VM state:not at safepoint (normal execution)

VM Mutex/Monitor currently owned by a thread: None

Heap
 def new generation   total 4928K, used 3290K [0x22970000, 0x22ec0000, 0x27ec0000)
  eden space 4416K,   0% used [0x22970000, 0x22c3a7a8, 0x22dc0000)
  from space 512K,  84% used [0x22e40000, 0x22eac258, 0x22ec0000)
  to   space 512K,   0% used [0x22dc0000, 0x22dc0000, 0x22e40000)
 tenured generation   total 10944K, used 0K [0x27ec0000, 0x28970000, 0x32970000)
   the space 10944K,   0% used [0x27ec0000, 0x27ec0000, 0x27ec0200, 0x28970000)
 compacting perm gen  total 12288K, used 3326K [0x32970000, 0x33570000, 0x36970000)
   the space 12288K,  27% used [0x32970000, 0x32caf908, 0x32cafa00, 0x33570000)
    ro space 10240K,  51% used [0x36970000, 0x36e9dff8, 0x36e9e000, 0x37370000)
    rw space 12288K,  55% used [0x37370000, 0x37a0c208, 0x37a0c400, 0x37f70000)

Code Cache  [0x009f0000, 0x00a98000, 0x029f0000)
 total_blobs=411 nmethods=75 adapters=272 free_code_cache=32885056 largest_free_block=64

Dynamic libraries:
0x00400000 - 0x00424000 	C:\Program Files\Java\jre6\bin\javaw.exe
0x7c900000 - 0x7c9b0000 	C:\WINDOWS\system32\ntdll.dll
0x7c800000 - 0x7c8f4000 	C:\WINDOWS\system32\kernel32.dll
0x77dd0000 - 0x77e6b000 	C:\WINDOWS\system32\ADVAPI32.dll
0x77e70000 - 0x77f01000 	C:\WINDOWS\system32\RPCRT4.dll
0x77d40000 - 0x77dd0000 	C:\WINDOWS\system32\USER32.dll
0x77f10000 - 0x77f56000 	C:\WINDOWS\system32\GDI32.dll
0x7c340000 - 0x7c396000 	C:\Program Files\Java\jre6\bin\msvcr71.dll
0x6d7f0000 - 0x6da9f000 	C:\Program Files\Java\jre6\bin\client\jvm.dll
0x76b40000 - 0x76b6d000 	C:\WINDOWS\system32\WINMM.dll
0x6d7a0000 - 0x6d7ac000 	C:\Program Files\Java\jre6\bin\verify.dll
0x6d320000 - 0x6d33f000 	C:\Program Files\Java\jre6\bin\java.dll
0x76bf0000 - 0x76bfb000 	C:\WINDOWS\system32\PSAPI.DLL
0x6d7e0000 - 0x6d7ef000 	C:\Program Files\Java\jre6\bin\zip.dll
0x6d000000 - 0x6d14b000 	C:\Program Files\Java\jre6\bin\awt.dll
0x73000000 - 0x73026000 	C:\WINDOWS\system32\WINSPOOL.DRV
0x77c10000 - 0x77c68000 	C:\WINDOWS\system32\msvcrt.dll
0x76390000 - 0x763ad000 	C:\WINDOWS\system32\IMM32.dll
0x774e0000 - 0x7761c000 	C:\WINDOWS\system32\ole32.dll
0x773d0000 - 0x774d2000 	C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2180_x-ww_a84f1ff9\COMCTL32.dll
0x77f60000 - 0x77fd6000 	C:\WINDOWS\system32\SHLWAPI.dll
0x5d090000 - 0x5d127000 	C:\WINDOWS\system32\comctl32.dll
0x5ad70000 - 0x5ada8000 	C:\WINDOWS\system32\uxtheme.dll
0x74720000 - 0x7476b000 	C:\WINDOWS\system32\MSCTF.dll
0x68400000 - 0x68545000 	C:\Documents and Settings\Arme\Local Settings\Temp\libgdx\2672131079\gdx.dll
0x6d350000 - 0x6d356000 	C:\Program Files\Java\jre6\bin\jawt.dll
0x10000000 - 0x10005000 	C:\Documents and Settings\Arme\Local Settings\Temp\libgdx\2672131079\gluegen-rt-win32.dll
0x03370000 - 0x03375000 	C:\Documents and Settings\Arme\Local Settings\Temp\libgdx\2672131079\jogl_awt-win32.dll
0x03380000 - 0x033cd000 	C:\Documents and Settings\Arme\Local Settings\Temp\libgdx\2672131079\jogl-win32.dll
0x5ed00000 - 0x5edcc000 	C:\WINDOWS\system32\OPENGL32.dll
0x68b20000 - 0x68b40000 	C:\WINDOWS\system32\GLU32.dll
0x73760000 - 0x737a9000 	C:\WINDOWS\system32\DDRAW.dll
0x73bc0000 - 0x73bc6000 	C:\WINDOWS\system32\DCIMAN32.dll
0x6d230000 - 0x6d27f000 	C:\Program Files\Java\jre6\bin\fontmanager.dll
0x4fdd0000 - 0x4ff76000 	C:\WINDOWS\system32\d3d9.dll
0x036d0000 - 0x036d6000 	C:\WINDOWS\system32\d3d8thk.dll
0x77c00000 - 0x77c08000 	C:\WINDOWS\system32\VERSION.dll
0x03c30000 - 0x03c7b000 	C:\Documents and Settings\Arme\Local Settings\Temp\libgdx\2672131079\lwjgl.dll
0x03c90000 - 0x03ce0000 	C:\DOCUME~1\Arme\LOCALS~1\Temp\libgdx\2672131079\OpenAL32.dll
0x7c9c0000 - 0x7d1d4000 	C:\WINDOWS\system32\SHELL32.dll
0x73f10000 - 0x73f6c000 	C:\WINDOWS\system32\dsound.dll
0x76c30000 - 0x76c5e000 	C:\WINDOWS\system32\WINTRUST.dll
0x77a80000 - 0x77b14000 	C:\WINDOWS\system32\CRYPT32.dll
0x77b20000 - 0x77b32000 	C:\WINDOWS\system32\MSASN1.dll
0x76c90000 - 0x76cb8000 	C:\WINDOWS\system32\IMAGEHLP.dll
0x72d20000 - 0x72d29000 	C:\WINDOWS\system32\wdmaud.drv
0x72d10000 - 0x72d18000 	C:\WINDOWS\system32\msacm32.drv
0x77be0000 - 0x77bf5000 	C:\WINDOWS\system32\MSACM32.dll
0x77bd0000 - 0x77bd7000 	C:\WINDOWS\system32\midimap.dll
0x73ee0000 - 0x73ee4000 	C:\WINDOWS\system32\KsUser.dll
0x69030000 - 0x69b4f000 	C:\WINDOWS\system32\atioglxx.dll
0x71ab0000 - 0x71ac7000 	C:\WINDOWS\system32\WS2_32.dll
0x71aa0000 - 0x71aa8000 	C:\WINDOWS\system32\WS2HELP.dll
0x04450000 - 0x04472000 	C:\WINDOWS\system32\atiadlxx.dll
0x77920000 - 0x77a13000 	C:\WINDOWS\system32\SETUPAPI.dll
0x78130000 - 0x781cb000 	C:\WINDOWS\WinSxS\x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.762_x-ww_6b128700\MSVCR80.dll

VM Arguments:
java_command: C:\Documents and Settings\Arme\Desktop\2DMX\2DMX.jar
Launcher Type: SUN_STANDARD

Environment Variables:
PATH=C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\Program Files\ATI Technologies\ATI.ACE\Core-Static
USERNAME=Arme
OS=Windows_NT
PROCESSOR_IDENTIFIER=x86 Family 6 Model 10 Stepping 0, AuthenticAMD



---------------  S Y S T E M  ---------------

OS: Windows XP Build 2600 Service Pack 2

CPU:total 1 (1 cores per cpu, 1 threads per core) family 6 model 10 stepping 0, cmov, cx8, fxsr, mmx, sse, mmxext, 3dnow, 3dnowext

Memory: 4k page, physical 1048052k(612708k free), swap 2521292k(2009452k free)

vm_info: Java HotSpot(TM) Client VM (20.1-b02) for windows-x86 JRE (1.6.0_26-b03), built on May  4 2011 00:50:59 by "java_re" with MS VC++ 7.1 (VS2003)

time: Tue Oct 04 18:05:47 2011
elapsed time: 3 seconds


I can't even play it, it used to be good with older versions tho.
MXS Cup Winner
AX MX2 Champion

Image
Image
wakestyle21
Posts: 658
Joined: Fri Nov 30, 2007 1:34 pm

Re: 2DMX: 2D Sim MX Game for Desktop and Android

Post by wakestyle21 »

2DMX has been updated for both Android and the desktop.

11/29/2011
-Vastly improved suspension.
-Stop Wheelies option works much better now.
-Increased force required to crash from hard landings.
-Colored gear and helmet.
-Can now move app to the SD card.
-Physics improvements.
-Revamped UI.
-Now works on Google TV.
-Android - Ads in menu screens.
-Zoomed camera in a bit.
-Small performance improvements.
-Bug fixes.
-Desktop - Changed default resolution to 1024 x 600

Android: https://market.android.com/details?id=c ... rch_result
Desktop: http://2dmx.com/downloads/2DMX-Desktop.zip
Jones221
Posts: 5262
Joined: Wed Mar 04, 2009 4:11 am
Team: Trump
Location: California

Re: 2DMX: 2D Sim MX Game for Desktop and Android

Post by Jones221 »

Sick, ill download it later! I love the game on my Android.
only one to win something real from the game!
Baboobeats
Posts: 405
Joined: Mon Jul 25, 2011 12:08 am
Team: MXSP

Re: 2DMX: 2D Sim MX Game for Desktop and Android

Post by Baboobeats »

Is it gonna be able to get on the iphone anytime soon? its a sick game for sure!
wakestyle21
Posts: 658
Joined: Fri Nov 30, 2007 1:34 pm

Re: 2DMX: 2D Sim MX Game for Desktop and Android

Post by wakestyle21 »

I'm using the libgdx framework which only supports Android and desktop right now. There are talks of support for iOS but I'm not sure when.
wakestyle21
Posts: 658
Joined: Fri Nov 30, 2007 1:34 pm

Re: 2DMX: 2D Sim MX Game for Desktop and Android

Post by wakestyle21 »

There was a bug in the last update. I have updated the download link with a fix so please re-download if you downloaded before this post. Sorry about that.
Jones221
Posts: 5262
Joined: Wed Mar 04, 2009 4:11 am
Team: Trump
Location: California

Re: 2DMX: 2D Sim MX Game for Desktop and Android

Post by Jones221 »

ADS? YOU ADD ADS? I DONT LIKE THOSE.

But some cool shit.
only one to win something real from the game!
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