Re: The Other Racing Games Topic
Posted: Fri Nov 22, 2019 6:06 am
Still isnt as smooth as mxs. Unfortunately progress on it is slow just like mxs.
Two of my hotlaps to get you even more excitedPumaxcs wrote:I didn't really care to try MXB again because I remember hating it. Thanks to Kellen its coming up on my YouTube algorithm again and holy shit does this make me want to try it again. This dude rips and it sounds and looks so good
Since it's been on steam we've had quite a few quick fixes and a complete new update already. You can expect a new patch anytime soon too. The plan is to get the new patch out today. It'll fix the worst multiplayer bugs.wilson213 wrote:Still isnt as smooth as mxs. Unfortunately progress on it is slow just like mxs.
Ouch.TeamHavocRacing wrote:I wouldn't put much stock in LCQ since it's only pix and zero gameplay footage so far.
I started playing right after Beta 13 dropped, and so far the noticeable difference in MXB is how much more refined cornering is. There are things however like going through the sand rollers on Iron Man in MXB where you notice a lack of fluidity in the bikes suspension. In that spot specifically you really feel the bounciness that people describe with the game. Maybe it's something to do with how that section erodes, but it just seems off from most roller type sections I've come across to this point. There are other negatives that I'm still trying to discern if it's just my lack of knowledge with the game yet, or actual issues that need resolving.Sandhapper wrote:Could you elaborate on what makes MXB still not as smooth as MXS? I try to give as much feedback to Piboso as I can, but since I've played MXB since beta 1 it's pretty tough as I'm adjusted to all the clunkiness.
I think it's in the legs. No vertical spring in the rider.SKlein wrote:I started playing right after Beta 13 dropped, and so far the noticeable difference in MXB is how much more refined cornering is. There are things however like going through the sand rollers on Iron Man in MXB where you notice a lack of fluidity in the bikes suspension. In that spot specifically you really feel the bounciness that people describe with the game. Maybe it's something to do with how that section erodes, but it just seems off from most roller type sections I've come across to this point. There are other negatives that I'm still trying to discern if it's just my lack of knowledge with the game yet, or actual issues that need resolving.Sandhapper wrote:Could you elaborate on what makes MXB still not as smooth as MXS? I try to give as much feedback to Piboso as I can, but since I've played MXB since beta 1 it's pretty tough as I'm adjusted to all the clunkiness.
Good call, never really considered that.Sandhapper wrote:I think it's in the legs. No vertical spring in the rider.
Pibs has just told me MX Bikes does simulate the rider's legs.Phathry25 wrote:I think it's in the legs. No vertical spring in the rider.SKlein wrote:I started playing right after Beta 13 dropped, and so far the noticeable difference in MXB is how much more refined cornering is. There are things however like going through the sand rollers on Iron Man in MXB where you notice a lack of fluidity in the bikes suspension. In that spot specifically you really feel the bounciness that people describe with the game. Maybe it's something to do with how that section erodes, but it just seems off from most roller type sections I've come across to this point. There are other negatives that I'm still trying to discern if it's just my lack of knowledge with the game yet, or actual issues that need resolving.Sandhapper wrote:Could you elaborate on what makes MXB still not as smooth as MXS? I try to give as much feedback to Piboso as I can, but since I've played MXB since beta 1 it's pretty tough as I'm adjusted to all the clunkiness.
http://www.thrustmaster.com/en_US/produ ... e-feedback I mow some snow what you think old foolTeamHavocRacing wrote:OOF! Sorry bro. Mow a lawn or two. Good luck, more power to ya if you do well!