Re: gaming
Posted: Wed May 20, 2015 1:08 am
I don't know about you but Safari Mesh actually looks pretty sick, it doesn't look like something out of a Marvels Comic bookRacers52 wrote:dat safari mesh
I don't know about you but Safari Mesh actually looks pretty sick, it doesn't look like something out of a Marvels Comic bookRacers52 wrote:dat safari mesh
I'd be more then happy with that lol, at least in a non-deathmatch game. Just started to play a little CS:GO, quite amusing.Boblob801 wrote:12/20?
Boblob801 wrote:12/20?
I literally died wherever I went. You go long, he AWPs you, if you get out doors, he gets your THROUGH his own smoke in goose. You go cat, they kill you from sight no questions asked, you go B, they spam through smoke and kill you. There was no beating this guy in this game, and I think he was hacking (of course you guys are going to doubt it) but these guys were soo bad. Their smokes were not DMG/Eagle level smokes. They would throw smokes into tunnels and they would land at the very back of the tunnel where it didn't block anything, and on cat they'd smoke it and it wouldn't block anything either. They weren't good, but were hitting unreal shots that you only see in Pro games..Ddavis wrote:Kiammaza NEVER missed a shot, I mean never. Through smoke, walls, anything, he shot us through everything and killed us.
did u download the demo? Most likely the guy was walling and probably covering it up well.Ddavis wrote:Boblob801 wrote:12/20?I literally died wherever I went. You go long, he AWPs you, if you get out doors, he gets your THROUGH his own smoke in goose. You go cat, they kill you from sight no questions asked, you go B, they spam through smoke and kill you. There was no beating this guy in this game, and I think he was hacking (of course you guys are going to doubt it) but these guys were soo bad. Their smokes were not DMG/Eagle level smokes. They would throw smokes into tunnels and they would land at the very back of the tunnel where it didn't block anything, and on cat they'd smoke it and it wouldn't block anything either. They weren't good, but were hitting unreal shots that you only see in Pro games..Ddavis wrote:Kiammaza NEVER missed a shot, I mean never. Through smoke, walls, anything, he shot us through everything and killed us.
Counter-Strike fans will tell you its all about the gameplay, even though the franchise was pretty much dead until they let you decorate your weapon like a gun shaped barbie. Now nothing will match the excitement of buying a cosmetic change of an imaginary knife. Its not all just endless rounds of Fust II and dress up, CS offers a whole world of intricate maps and game-modes LIKE, Surf, Gun Game, Zombie Escape, and flying around after you die while trying not to touch anything, and thousands of other modes you'll play once before going back to Dust II like the condition lab rat you've become. So after years of practice you tell yourself you're good enough to enter the big leagues of competitive Counter-Strike where you will be tested against aimbotting Norwegian teenagers who communicate telepathically and take your place among the legends of the game that refuses to die. Where every victory is a true reflection of your skill and every defeat is lags fault. Right
Damn that trailer so much truth. I started playing on Source which was awesome so many maps/skins (not the dumb ones in GO)/mods went back to 1.6. Which I enjoy much more because it required more skill instead of spraying like source. CSGO is a let down only good thing was comp MM even then it gets ruined by hackers because the game is so darn cheap. The graphics of GO aren't even that good. That Korean CS thoPumaxcs wrote:
Counter-Strike fans will tell you its all about the gameplay, even though the franchise was pretty much dead until they let you decorate your weapon like a gun shaped barbie. Now nothing will match the excitement of buying a cosmetic change of an imaginary knife. Its not all just endless rounds of Fust II and dress up, CS offers a whole world of intricate maps and game-modes LIKE, Surf, Gun Game, Zombie Escape, and flying around after you die while trying not to touch anything, and thousands of other modes you'll play once before going back to Dust II like the condition lab rat you've become. So after years of practice you tell yourself you're good enough to enter the big leagues of competitive Counter-Strike where you will be tested against aimbotting Norwegian teenagers who communicate telepathically and take your place among the legends of the game that refuses to die. Where every victory is a true reflection of your skill and every defeat is lags fault. Right