Page 1 of 3

Unfinished Mx vs Atv Unleashed tracks

Posted: Sun Apr 22, 2012 12:51 am
by Ddavis
Sucks the game is dead, I have so many tracks in my folder still!
Image

Re: Unfinished Mx vs Atv Unleashed tracks

Posted: Sun Apr 22, 2012 3:03 am
by dylan22
I want this game heaps for PC but I cant find it to buy anywhere.

Re: Unfinished Mx vs Atv Unleashed tracks

Posted: Tue Apr 24, 2012 12:34 am
by kona309
Ddavis wrote:Sucks the game is dead, I have so many tracks in my folder still!
Image
Convert the best few to MXS?

Re: Unfinished Mx vs Atv Unleashed tracks

Posted: Tue Apr 24, 2012 12:37 am
by KaseoDip
kona309 wrote:
Ddavis wrote:Sucks the game is dead, I have so many tracks in my folder still!
Image
Convert the best few to MXS?
Yes if you can. Esp. that endurox track

Re: Unfinished Mx vs Atv Unleashed tracks

Posted: Tue Apr 24, 2012 12:56 am
by Ddavis
I don't know how to convert them to MXS, I don't even know how to make tracks in MXS yet.

Re: Unfinished Mx vs Atv Unleashed tracks

Posted: Tue Apr 24, 2012 1:05 am
by AWood
He always had some of the best MVA tracks.

Dude... Top right. Why wasnt that finished. Looks amazing. Only thing is MvA and MXS SX have different flow and styles to them.

And converted tracks never have the right feel. :/

You could always try. Those tracks looks amazing though.

Re: Unfinished Mx vs Atv Unleashed tracks

Posted: Tue Apr 24, 2012 1:14 am
by kona309
Get 137 to help you, and then release them as a pack just for fun. or if you send them to me after they are converted, i could button them up a bit.

Re: Unfinished Mx vs Atv Unleashed tracks

Posted: Tue Apr 24, 2012 1:17 am
by Ddavis
Yeah Andrew, I wish the MXS editor was like the Unleashed one, then we'd see so many more epic tracks! The MXS editor is soo hard to get figured out.

Re: Unfinished Mx vs Atv Unleashed tracks

Posted: Tue Apr 24, 2012 1:18 am
by Jones221
It's really not though...

Re: Unfinished Mx vs Atv Unleashed tracks

Posted: Tue Apr 24, 2012 1:31 am
by AWood
Well really its the physics. Those were made for RevOn physics in MVA.

The scale is always weird or off and it rides uncomfortable going back and forth in between the games. I guess a good track maker could do it once you learn the editor, the MX ones should be the easiest. SX is hard because MVA you basically make the track so you keep it pinned for the most part and you do the rest. Sim you have to make the track your way and the rider has to actually ride the track.

Re: Unfinished Mx vs Atv Unleashed tracks

Posted: Tue Apr 24, 2012 2:24 am
by Ddavis
Jones221 wrote:It's really not though...
I never made my tracks with photoshop, so with the MXS style in the editor it's tougher than unleashed where it was really basic.

Re: Unfinished Mx vs Atv Unleashed tracks

Posted: Tue Apr 24, 2012 2:27 am
by ehm24
http://forum.mxsimulator.com/viewtopic.php?f=2&t=15268
-- dude just do this :D .. and the the editor is easy as fuck, I can make realistic ass tracks.. I don't know why people make shit tracks with in-game editor, it's not even hard

Re: Unfinished Mx vs Atv Unleashed tracks

Posted: Tue Apr 24, 2012 7:17 am
by SMR 510RR
Dont you have the displacement maps that the MvA editor created? Should be as simple as using that and messing with the scale of the track and height and it would probably be somewhat decent.

Of course you would have to get some objects in there and decal it up but that stuff is easy to figure out.

Re: Unfinished Mx vs Atv Unleashed tracks

Posted: Tue Apr 24, 2012 8:59 am
by Ddavis
Every time I tried converting them to the MXS editor they were reallly wide (I hate wide tracks) and really bumpy. I had to resize them to 1025x1025 from 256x256 maybe thats whhyyy

Re: Unfinished Mx vs Atv Unleashed tracks

Posted: Tue Apr 24, 2012 5:59 pm
by SMR 510RR
Ddavis wrote:Every time I tried converting them to the MXS editor they were reallly wide (I hate wide tracks) and really bumpy. I had to resize them to 1025x1025 from 256x256 maybe thats whhyyy
Damn I didnt realize MvA displacement maps were so small!

A trick to get it smoother when scaling an image up is to go slowly rather than in one big shot. It gives photoshop a chance to make smooth gradients rather than choppy steps. Try scaling by like 10% each time until you get to your finished size.