2016 rF Gaming Pro and Amateur Nationals

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wheels1758
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by wheels1758 »

Track will be out by about 5:30 AM Pacific tomorrow.

In light of the later track release, qualifying will close 15 minutes before the 250 class UID grab.
Ryan721
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by Ryan721 »

I couldn't think if something funny to say about the track always being out "late" so here's a joke, Potato. "Potato-Ryan Spengler 8/17/2016"™
NoFear345
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by NoFear345 »

wut?
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Norcal_51
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by Norcal_51 »

wheels1758 wrote:Track will be out by about 5:30 AM Pacific tomorrow.

In light of the later track release, qualifying will close 15 minutes before the 250 class UID grab.
You give me a raging 'Broner'.
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wheels1758
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by wheels1758 »

Track links are available on the event pages!
AHeckman2
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by AHeckman2 »

Track is nice guys, looks great! Never been a fan of the track itself, but its mildy fun :lol: Thanks for your hard work!
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kxalex31
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by kxalex31 »

Just counted 45 spongebobs... Definitely no room for error :roll:
chaseb31
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by chaseb31 »

Anyway to get a low resX2 for us with shitty computer, just take out the trees and such? not a must just seeing if its a possibility before Thursday race!
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Chase Blakely | Oregon Based
ROSE822
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by ROSE822 »

Track is good just feel likes some of the haybales/spongebobs are to close to the inner ruts
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DBRider251
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by DBRider251 »

ROSE822 wrote:Track is good just feel likes some of the haybales/spongebobs are to close to the inner ruts
+1
TeamHavocRacing wrote:it's all the liberals fault
barrington314
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by barrington314 »

ROSE822 wrote:Track is good just feel likes some of the haybales/spongebobs are to close to the inner ruts
I think people complain about that most on this track every year. lol. It helps balance the already really fast inside lines. The haybales and spongebobs arent close... its the inside lines that are close. Hope that makes a tiny bit of sense.
Anyways, Im not a fan of this weeks track.
chaseb31 wrote:Anyway to get a low resX2 for us with shitty computer, just take out the trees and such? not a must just seeing if its a possibility before Thursday race!
I will look into it.
barrington314
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by barrington314 »

Adding this folder to your personal folder should remove the trees.
http://www.mediafire.com/download/bk4e6 ... screek.rar
onefoureight
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by onefoureight »

Barrington you've out done your self, track is amazing.
2015 Australian Supercross 450 champion | rF Villain | Wolf Pack Racing Leader | CBL Gaming
KTM57
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by KTM57 »

After spinning a few laps on the track, I really like it and think it rides super well. My only complaint is that quadding over Big Gulp from the corner is super easy, and I can make the corner right after it just as easily. I understand that the 2016 450s are super fast and that some of us are just good at hitting big jumps, but adding some more substantial acceleration bumps up the hill or adjusting the jump face might have made our qualifying laps look a little bit more realistic.

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SKlein
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by SKlein »

barrington314 wrote:
ROSE822 wrote:Track is good just feel likes some of the haybales/spongebobs are to close to the inner ruts
I think people complain about that most on this track every year. lol. It helps balance the already really fast inside lines. The haybales and spongebobs arent close... its the inside lines that are close. Hope that makes a tiny bit of sense.
Anyways, Im not a fan of this weeks track.
You made good changes to the track, the Bobs can be frustrating but I understand your reasoning. Thanks for the solid work as always.
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