2016 rF Gaming Pro and Amateur Nationals
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Re: 2016 rF Gaming Pro and Amateur Nationals
Track will be out by about 5:30 AM Pacific tomorrow.
In light of the later track release, qualifying will close 15 minutes before the 250 class UID grab.
In light of the later track release, qualifying will close 15 minutes before the 250 class UID grab.
Re: 2016 rF Gaming Pro and Amateur Nationals
I couldn't think if something funny to say about the track always being out "late" so here's a joke, Potato. "Potato-Ryan Spengler 8/17/2016"™
Re: 2016 rF Gaming Pro and Amateur Nationals
You give me a raging 'Broner'.wheels1758 wrote:Track will be out by about 5:30 AM Pacific tomorrow.
In light of the later track release, qualifying will close 15 minutes before the 250 class UID grab.
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Re: 2016 rF Gaming Pro and Amateur Nationals
Track links are available on the event pages!
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Re: 2016 rF Gaming Pro and Amateur Nationals
Track is nice guys, looks great! Never been a fan of the track itself, but its mildy fun Thanks for your hard work!
Re: 2016 rF Gaming Pro and Amateur Nationals
Just counted 45 spongebobs... Definitely no room for error
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Re: 2016 rF Gaming Pro and Amateur Nationals
Anyway to get a low resX2 for us with shitty computer, just take out the trees and such? not a must just seeing if its a possibility before Thursday race!
Chase Blakely | Oregon Based
Re: 2016 rF Gaming Pro and Amateur Nationals
Track is good just feel likes some of the haybales/spongebobs are to close to the inner ruts
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Re: 2016 rF Gaming Pro and Amateur Nationals
+1ROSE822 wrote:Track is good just feel likes some of the haybales/spongebobs are to close to the inner ruts
TeamHavocRacing wrote:it's all the liberals fault
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Re: 2016 rF Gaming Pro and Amateur Nationals
I think people complain about that most on this track every year. lol. It helps balance the already really fast inside lines. The haybales and spongebobs arent close... its the inside lines that are close. Hope that makes a tiny bit of sense.ROSE822 wrote:Track is good just feel likes some of the haybales/spongebobs are to close to the inner ruts
Anyways, Im not a fan of this weeks track.
I will look into it.chaseb31 wrote:Anyway to get a low resX2 for us with shitty computer, just take out the trees and such? not a must just seeing if its a possibility before Thursday race!
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Re: 2016 rF Gaming Pro and Amateur Nationals
Adding this folder to your personal folder should remove the trees.
http://www.mediafire.com/download/bk4e6 ... screek.rar
http://www.mediafire.com/download/bk4e6 ... screek.rar
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Re: 2016 rF Gaming Pro and Amateur Nationals
Barrington you've out done your self, track is amazing.
2015 Australian Supercross 450 champion | rF Villain | Wolf Pack Racing Leader | CBL Gaming
Re: 2016 rF Gaming Pro and Amateur Nationals
After spinning a few laps on the track, I really like it and think it rides super well. My only complaint is that quadding over Big Gulp from the corner is super easy, and I can make the corner right after it just as easily. I understand that the 2016 450s are super fast and that some of us are just good at hitting big jumps, but adding some more substantial acceleration bumps up the hill or adjusting the jump face might have made our qualifying laps look a little bit more realistic.
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Re: 2016 rF Gaming Pro and Amateur Nationals
You made good changes to the track, the Bobs can be frustrating but I understand your reasoning. Thanks for the solid work as always.barrington314 wrote:I think people complain about that most on this track every year. lol. It helps balance the already really fast inside lines. The haybales and spongebobs arent close... its the inside lines that are close. Hope that makes a tiny bit of sense.ROSE822 wrote:Track is good just feel likes some of the haybales/spongebobs are to close to the inner ruts
Anyways, Im not a fan of this weeks track.