Upcoming Models #2
Re: Upcoming Models #2
So good Sandhapper !
-------------
I try to get LODs. I don't know if it's good for now.
Do you think the triscount is good for the lod3/5..etc. ? (I don't think that everyone is able to answer this question, so I ask to people like DJ or p2sta.)
(Image in higher resolution here.)
-------------
I try to get LODs. I don't know if it's good for now.
Do you think the triscount is good for the lod3/5..etc. ? (I don't think that everyone is able to answer this question, so I ask to people like DJ or p2sta.)
(Image in higher resolution here.)
Re: Upcoming Models #2
I wouldn't even bother with lod 3 (8 ft) and 5 (32 ft) to be honest.
With lod 6 (128 ft), you could probably remove a few more little engine detailings, radiator fins, some of the plastic creases etc.
With lod 8 (512 ft), you could remove the back faces of the engines (just so the sides are visible), most of the plastic details. It doesn't need to be pretty because it is so far away.
Good effort. Good to see you are thinking of lods
With lod 6 (128 ft), you could probably remove a few more little engine detailings, radiator fins, some of the plastic creases etc.
With lod 8 (512 ft), you could remove the back faces of the engines (just so the sides are visible), most of the plastic details. It doesn't need to be pretty because it is so far away.
Good effort. Good to see you are thinking of lods
Re: Upcoming Models #2
Thank you very much. I will then remove what you said.
Oh and, I think I can make an model for the first person.
But, this is useful ? If I remove by example the swingarm and detail on the rear plastic, this could improve the flow of game ?
Oh and, I think I can make an model for the first person.
But, this is useful ? If I remove by example the swingarm and detail on the rear plastic, this could improve the flow of game ?
Re: Upcoming Models #2
Here are the lod distances at a FOV of 110 (on a 1366x768 monitor). These are where the lods kick in at a model geometric detail of 50
http://i923.photobucket.com/albums/ad77 ... tances.jpg
There's no first person models for the bike. JLV already disables rendering of the wheels and swingarm in first person.
http://i923.photobucket.com/albums/ad77 ... tances.jpg
There's no first person models for the bike. JLV already disables rendering of the wheels and swingarm in first person.
Re: Upcoming Models #2
I'll use that. Very big thank man !
Ok, it's good so
Ok, it's good so
-
- Posts: 3032
- Joined: Wed Aug 31, 2011 11:15 pm
- Location: North Carolina USA
Re: Upcoming Models #2
done? (ignore the shapr things on the top its under the alpin brace and just helps keep its shape)
P2sta wrote:Read it again, you are going full are going full 'meurican here.
Re: Upcoming Models #2
First bake on the first part, first attempt, I guess it was a good start.
Re: Upcoming Models #2
Evans, can you show us an render wire ? To see if the poly is good.
--------------
Attacker it's amazing work. Continue like this !
(You bake your norm with what software ?)
--------------
Attacker it's amazing work. Continue like this !
(You bake your norm with what software ?)
-
- Posts: 3032
- Joined: Wed Aug 31, 2011 11:15 pm
- Location: North Carolina USA
Re: Upcoming Models #2
well i suck so its prob not but sure hahaKamloops wrote:Evans, can you show us an render wire ? To see if the poly is good.
--------------
Attacker it's amazing work. Continue like this !
(You bake your norm with what software ?)
P2sta wrote:Read it again, you are going full are going full 'meurican here.
Re: Upcoming Models #2
I would have overlooked this, thank you for pointing it out. It should look just fine now.tyskorn wrote:The face still looks kinda small.
I like it, looks real smooth. Don't forget to smudge out/blur those unwanted spots, like what is seen on the under side of the fender.attacker5 wrote:First bake on the first part, first attempt, I guess it was a good start.
Re: Upcoming Models #2
Mona do you still have you're RM125 will there ever be an 250 2stroke from that model? that would be awesome!!Mona wrote:I would have overlooked this, thank you for pointing it out. It should look just fine now.tyskorn wrote:The face still looks kinda small.I like it, looks real smooth. Don't forget to smudge out/blur those unwanted spots, like what is seen on the under side of the fender.attacker5 wrote:First bake on the first part, first attempt, I guess it was a good start.
-
- Posts: 2264
- Joined: Tue Nov 29, 2011 10:47 pm
- Team: Privateer
- Location: UK
Re: Upcoming Models #2
PePete has nearly finished an rm250. I dont know if he started from scratch or used Monas as a base.
http://forum.mxsimulator.com/viewtopic.php?f=7&t=13487
http://forum.mxsimulator.com/viewtopic.php?f=7&t=13487
-
- Posts: 3032
- Joined: Wed Aug 31, 2011 11:15 pm
- Location: North Carolina USA
Re: Upcoming Models #2
andy did work to the chesty but now cant get the rider model to work in game did tons of stuff with jeremy but nothing, any one have anything to help?
P2sta wrote:Read it again, you are going full are going full 'meurican here.