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Upcoming Models #2
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Re: Upcoming Models #2
I'm not sure what it is, the shading just looks off, might just be the reflection though. It would be better if it was rendered in a 3d program with a grey material applied.vortexracingleader wrote:Messy, Can you explain more lol The norms are not consitant ? Lol Sorry im stupid i need explanations on everything xDstevoktm wrote:The front fender looks decent but the shrouds look a bit messy?vortexracingleader wrote:These have a test Norm on it, I left the box on the front end when i did the jms![]()
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Re: Upcoming Models #2
Yea Can See all the normal map problems, I think i inverted the wrong channel, I bake the norms in blender and i Inverted the red and the blue, is that what i am suppose to do? Can Also see Some AO map problems also
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Re: Upcoming Models #2
Sorry For DP its Red and Greenvortexracingleader wrote:Yea Can See all the normal map problems, I think i inverted the wrong channel, I bake the norms in blender and i Inverted the red and the blue, is that what i am suppose to do? Can Also see Some AO map problems also
![Image](http://i.imgur.com/XkzbwwE.png)
Re: Upcoming Models #2
looking solid Damienvortexracingleader wrote:Sorry For DP its Red and Greenvortexracingleader wrote:Yea Can See all the normal map problems, I think i inverted the wrong channel, I bake the norms in blender and i Inverted the red and the blue, is that what i am suppose to do? Can Also see Some AO map problems also
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Re: Upcoming Models #2
Really like it Sandy but the frame and front fender look really sharp. Not sure how that will play in the end with maps so someone with experience can correct me but Luiz's KX front end was sharp and anything on the edge immediately was ruined. Could have been a mistake in the UV or something so once again, correct me otherwise.
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Re: Upcoming Models #2
Thanks for your critism. I looked at the frame once again and I think that I know what you mean. I'll work a bit more on it. I'm not exactly sure what you mean at the front end though.Pumaxcs wrote:Really like it Sandy but the frame and front fender look really sharp. Not sure how that will play in the end with maps so someone with experience can correct me but Luiz's KX front end was sharp and anything on the edge immediately was ruined. Could have been a mistake in the UV or something so once again, correct me otherwise.
2013 EMF outdoors 2nd place overall
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2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion
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Re: Upcoming Models #2
The V shapes on the front fender have hard, squarish, edges like the frame. If something is skinned on that edge it will look distorted.
Re: Upcoming Models #2
It looks to me like you have some problems with the smoothing groups on your low poly when you baked it. It also looks like you haven't created any supporting edges on your high poly so that the edges on both models line up. Cant really explain how to fix this, i would just suggest searching for a tutorial on how to bake normals using supporting edges. got a good link here on how to bake maps and how they work. http://wiki.polycount.com/NormalMap/#Normal_Mapvortexracingleader wrote:vortexracingleader wrote:Yea Can See all the normal map problems, I think i inverted the wrong channel, I bake the norms in blender and i Inverted the red and the blue, is that what i am suppose to do? Can Also see Some AO map problems also
Sorry For DP its Red and Green
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Re: Upcoming Models #2
That's because Luiz edge splitted almost the whole model, must have been by accident tho. If you bake plastics you ll probably never get an edge to look as sharp as if it was edge splitted, so i dont think that will be an issue here.Sandhapper wrote:Thanks for your critism. I looked at the frame once again and I think that I know what you mean. I'll work a bit more on it. I'm not exactly sure what you mean at the front end though.Pumaxcs wrote:Really like it Sandy but the frame and front fender look really sharp. Not sure how that will play in the end with maps so someone with experience can correct me but Luiz's KX front end was sharp and anything on the edge immediately was ruined. Could have been a mistake in the UV or something so once again, correct me otherwise.
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d4u5d6u7 wrote:good staff, nice skins, like
Re: Upcoming Models #2
Not my bike and the norms are really basic to shape and smooth things out no added detail. Not sure if the maps were being used or not.stevoktm wrote:Do you have a screenshot of your bike? or is it the one above? To me that doesn't look like it has any normal maps applied, or if it does it looks like they were baked with the shading groups messed up on the low poly.
Hi
Re: Upcoming Models #2
Just to clarify, when I made that model there were no options for normal maps or those next gen stuff at all. So edge splitting was the solution to detail the model. In other words, that wasn't made to work with mormal maps, actually that was never finishedAndy_Hack wrote:That's because Luiz edge splitted almost the whole model, must have been by accident tho. If you bake plastics you ll probably never get an edge to look as sharp as if it was edge splitted, so i dont think that will be an issue here.Sandhapper wrote:Thanks for your critism. I looked at the frame once again and I think that I know what you mean. I'll work a bit more on it. I'm not exactly sure what you mean at the front end though.Pumaxcs wrote:Really like it Sandy but the frame and front fender look really sharp. Not sure how that will play in the end with maps so someone with experience can correct me but Luiz's KX front end was sharp and anything on the edge immediately was ruined. Could have been a mistake in the UV or something so once again, correct me otherwise.
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Re: Upcoming Models #2
Hero
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
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