Upcoming Skins and Shader Maps #2

Post about creating and skinning models here
ehm24
Posts: 1556
Joined: Wed Jan 26, 2011 2:12 am
Team: Used to be Factory
Location: San Diego, CA

Re: Upcoming Skins and Shader Maps #2

Post by ehm24 »

Just save it as png in Illustrator and put it into the psd in PS
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KTM57
Posts: 13848
Joined: Wed Jul 07, 2010 2:42 am
Location: TX
Contact:

Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

I've never been able to export a PNG from Illy. You can just drag a .ai file into PS, though.
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gomoto846
Posts: 587
Joined: Thu Sep 03, 2009 1:39 am
Team: GP Decals
Contact:

Re: Upcoming Skins and Shader Maps #2

Post by gomoto846 »

Yeah if it works the way I think it will, then those are a lot easier than what I do haha. Thanks
m121c
Posts: 3056
Joined: Sun Feb 27, 2011 5:36 am
Location: Iowa

Re: Upcoming Skins and Shader Maps #2

Post by m121c »

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Been awhile since I've posted something in here. Just a seat that I did in the last 20 minutes, I got bored, so I decided to play around with some seats. :lol:

Its really rough in some area's but I was to lazy to really change anything. Just wanted to see what people think of the gripper texture, gonna be using it on a project that I have in the works right now. I think its a little to big of a texture but let me know what you think.
NoFear345
Posts: 1590
Joined: Mon Mar 07, 2011 5:13 am
Team: IG: @dryan345
Location: California

Re: Upcoming Skins and Shader Maps #2

Post by NoFear345 »

Thats sick man! Very nice work.
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Flo#114
Posts: 759
Joined: Mon Aug 22, 2011 7:01 pm
Team: FCrew/Twöla
Location: France, Strasbourg

Re: Upcoming Skins and Shader Maps #2

Post by Flo#114 »

m121c that's pretty sick, awesome job!
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m121c
Posts: 3056
Joined: Sun Feb 27, 2011 5:36 am
Location: Iowa

Re: Upcoming Skins and Shader Maps #2

Post by m121c »

Thanks! I'll probably make a few more and release a pack of them for people to use. Any suggestions on seats?
BuddyTheElf
Posts: 2264
Joined: Tue Nov 29, 2011 10:47 pm
Team: Privateer
Location: UK

Re: Upcoming Skins and Shader Maps #2

Post by BuddyTheElf »

You could make one of the pleated gripper seats.

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Thom349
Posts: 165
Joined: Fri May 11, 2012 7:34 pm
Team: Privateer

Re: Upcoming Skins and Shader Maps #2

Post by Thom349 »

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Render by Coco194
GustavoMX930'
Posts: 1962
Joined: Wed Jan 04, 2012 11:59 pm
Team: 2 good 4 a team

Re: Upcoming Skins and Shader Maps #2

Post by GustavoMX930' »

well... got pretty bored and started to make this, what about?

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jlv wrote:
Rush wrote:Why was UID 12235 not banned as well? he was doing the same thing.
Because he didn't come in here and confess like an idiot.
GustavoMX930'
Posts: 1962
Joined: Wed Jan 04, 2012 11:59 pm
Team: 2 good 4 a team

Re: Upcoming Skins and Shader Maps #2

Post by GustavoMX930' »

sorry, heres the pic:

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jlv wrote:
Rush wrote:Why was UID 12235 not banned as well? he was doing the same thing.
Because he didn't come in here and confess like an idiot.
NoFear345
Posts: 1590
Joined: Mon Mar 07, 2011 5:13 am
Team: IG: @dryan345
Location: California

Re: Upcoming Skins and Shader Maps #2

Post by NoFear345 »

2013 One Industries carbon cypher Green. No Norms textures or anything yet.
Screenshot looks so bad idk wtf happend.
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dylan22
Posts: 2669
Joined: Wed Apr 21, 2010 7:46 am
Location: South Australia

Re: Upcoming Skins and Shader Maps #2

Post by dylan22 »

Awesome helmets thom, Are you the same guy that made a lot of PSD helmets and stuff on pure?
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dylan22
Posts: 2669
Joined: Wed Apr 21, 2010 7:46 am
Location: South Australia

Re: Upcoming Skins and Shader Maps #2

Post by dylan22 »

*tagger designs sorry
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mxs4crf
Posts: 1564
Joined: Wed Dec 01, 2010 8:21 pm
Team: FCrew
Location: France,Paris

Re: Upcoming Skins and Shader Maps #2

Post by mxs4crf »

Yep his is the same ;).
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