Upcoming Skins and Shader Maps #2

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ehm24
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Re: Upcoming Skins and Shader Maps #2

Post by ehm24 »

It'd probably be better if you made a new logo. I have mine copyrighted and that's looks too similar to mine, unless you want to pay me to use it.
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AWood
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Re: Upcoming Skins and Shader Maps #2

Post by AWood »

it seriously looks like you cut the 2nd half of the S from Static Designs and stretched it a bit. Id just do a logo change...
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WellsMX524
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Re: Upcoming Skins and Shader Maps #2

Post by WellsMX524 »

AWood wrote:it seriously looks like you cut the 2nd half of the S from Static Designs and stretched it a bit. Id just do a logo change...
That's the plan. But no, I needed a logo, and I came up with this one without any knowledge of any other logos looking like that, to be quite honest.

But yeah, a logo change is in the works, I just need to find some time where I can sit down with illustrator.
WellsMX524
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Re: Upcoming Skins and Shader Maps #2

Post by WellsMX524 »

ehm24 wrote:It'd probably be better if you made a new logo. I have mine copyrighted and that's looks too similar to mine, unless you want to pay me to use it.
Not to be an asshole or anything, but if my logo is so similar to yours, and you used the font "Concielian", did you get permission from the owner of the font to copyright his work? Last time I checked it's free for personal use, not commercial use.
WellsMX524
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Re: Upcoming Skins and Shader Maps #2

Post by WellsMX524 »

I made this in about 10 minutes. Are you happy now?!

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aaronr5
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Re: Upcoming Skins and Shader Maps #2

Post by aaronr5 »

I like the logo but that white stroke around it is terrible. Looks like you just used the brush tool and traced it by hand.
WellsMX524
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Re: Upcoming Skins and Shader Maps #2

Post by WellsMX524 »

aaronr5 wrote:I like the logo but that white stroke around it is terrible. Looks like you just used the brush tool and traced it by hand.
It's very choppy, which is why I have the idea in photoshop, and I'll smooth everything out in illustrator.
T-RIDER
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Re: Upcoming Skins and Shader Maps #2

Post by T-RIDER »

Take into account how it will look when scaled down, one thing I could've done better on my own logo. And why not do it in illustrator to start with?
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Scotty226
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Re: Upcoming Skins and Shader Maps #2

Post by Scotty226 »

playing with brushes... not sure if i went overboard or not.
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Lynch
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Re: Upcoming Skins and Shader Maps #2

Post by Lynch »

I like it Scotty :D
KTM57
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Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

You did use a lot of brushes, but it still looks good. I think your airbox could probably use some more black, but that's just me.

Scotty, have you ever considered taking that weird polygon out of your logo? It honestly looks terrible, and the logo would be fine with either text only or just some sort of rectangle or parallelogram that has contours that go along with the text.
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Scotty226
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Re: Upcoming Skins and Shader Maps #2

Post by Scotty226 »

yeah, my logo sucks ass :/ but i totally agree with you about the airbox needing more black. it's too white if i want it on black plastics haha.
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KTM57
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Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

You could easily just invert the airbox, and it would look good.
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Mx-Cocow #5
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Re: Upcoming Skins and Shader Maps #2

Post by Mx-Cocow #5 »

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mbork-1
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Re: Upcoming Skins and Shader Maps #2

Post by mbork-1 »

Mx-Cocow #5 wrote:Image
Wow

why everyobne is always trying to put on black frame?
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