3DMax+Blender discussion
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Re: 3DMax+Blender discussion
"tip"
unwrapping a complex cilinder.
for unwrapping a complex cilinder as it would be a bike header i do the following.
1-select the object
2- select unwrap uvw modifier
3-select "edit seams"
4-select both ends of the object Red ones I==============I (unless you have deleted the end faces)
5- select an edge and keep selecting the one that is next to that to make a line from the start to the end.
6-select any polygon
7-select "exp. face selection to seams"
8- select "pelt"
9-start pelt
10- Relax options: relax by face angles and 1 amount.
Tadaaa!
this is how do i do it, anyone has a different method?
i doesnt like this one a lot but is the only way i know
unwrapping a complex cilinder.
for unwrapping a complex cilinder as it would be a bike header i do the following.
1-select the object
2- select unwrap uvw modifier
3-select "edit seams"
4-select both ends of the object Red ones I==============I (unless you have deleted the end faces)
5- select an edge and keep selecting the one that is next to that to make a line from the start to the end.
6-select any polygon
7-select "exp. face selection to seams"
8- select "pelt"
9-start pelt
10- Relax options: relax by face angles and 1 amount.
Tadaaa!
this is how do i do it, anyone has a different method?
i doesnt like this one a lot but is the only way i know
Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
Re: 3DMax+Blender discussion
You can collapse them. This moves and merges the 2 verts to the average position as one single vert.mace-x wrote:how can i connect 2 verts in 3dmax?
The command used to be CTRL+C but it has changed trough the later versions (to check what hotkey is active in your version of 3D Max go to "Help" > "Hotkey Map").
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- Posts: 2303
- Joined: Wed Jan 02, 2008 5:53 am
- Team: your sister´s fan!
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Re: 3DMax+Blender discussion
thanks for the tip, i´ll check out the hotkeys , they´re so good and makes the work a lot more efficientJvdL wrote:You can collapse them. This moves and merges the 2 verts to the average position as one single vert.mace-x wrote:how can i connect 2 verts in 3dmax?
The command used to be CTRL+C but it has changed trough the later versions (to check what hotkey is active in your version of 3D Max go to "Help" > "Hotkey Map").
im glad you´re over here john
Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
Re: 3DMax+Blender discussion
Here's a noob question for Blender, I have a model and a texture applied. I can see the texture on the object in renders but not in the 3d view, how can you get it viewable in the 3d view also? I'm using the 2.5a version.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: 3DMax+Blender discussion
Yeah, it keeps showing a solid color.
Ok, just figured it out, you have to go into the UV editor, select the object's faces, then open the skin in the UV editor for it to show in the 3d view. Weird but it works I guess. Thanks for the help .
Ok, just figured it out, you have to go into the UV editor, select the object's faces, then open the skin in the UV editor for it to show in the 3d view. Weird but it works I guess. Thanks for the help .
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: 3DMax+Blender discussion
need help whit putting a skin on the shoei helmet, anybody know where i can find a tut for it or help me whit it?
My Release's on PureMXSvurbmoto wrote: - Kevin Windham is still a BOSS
Re: 3DMax+Blender discussion
never mind found it
My Release's on PureMXSvurbmoto wrote: - Kevin Windham is still a BOSS
Re: 3DMax+Blender discussion
can someone tell me how to get also norms into blender?
My Release's on PureMXSvurbmoto wrote: - Kevin Windham is still a BOSS
Re: 3DMax+Blender discussion
Plus how to apply texture to the model,for render pictures ? I watched few tutorials but it didn't work
Re: 3DMax+Blender discussion
well i can help ypu getting the texture in to blender but when i try to render it always comes out black( maybe a graphics card problem(done have one )) just add me to msn teammotion(AT)hotmail.comKawasakis wrote:Plus how to apply texture to the model,for render pictures ? I watched few tutorials but it didn't work
My Release's on PureMXSvurbmoto wrote: - Kevin Windham is still a BOSS
Re: 3DMax+Blender discussion
Do you have some light source in the scene? Maybe it is the problem of the black render
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Re: 3DMax+Blender discussion
Are you setting texFace in the materials panel?stevoktm wrote:No when i have a light source the model in the render is grey.