3DMax+Blender discussion

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mace-x
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Re: 3DMax+Blender discussion

Post by mace-x »

"tip"
unwrapping a complex cilinder.

for unwrapping a complex cilinder as it would be a bike header i do the following.

1-select the object
2- select unwrap uvw modifier
3-select "edit seams"
4-select both ends of the object Red ones I==============I (unless you have deleted the end faces)
5- select an edge and keep selecting the one that is next to that to make a line from the start to the end.
6-select any polygon
7-select "exp. face selection to seams"
8- select "pelt"
9-start pelt
10- Relax options: relax by face angles and 1 amount.

Tadaaa!

this is how do i do it, anyone has a different method?
i doesnt like this one a lot but is the only way i know :)
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JvdL
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Re: 3DMax+Blender discussion

Post by JvdL »

mace-x wrote:how can i connect 2 verts in 3dmax?
You can collapse them. This moves and merges the 2 verts to the average position as one single vert.

The command used to be CTRL+C but it has changed trough the later versions (to check what hotkey is active in your version of 3D Max go to "Help" > "Hotkey Map").
mace-x
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Re: 3DMax+Blender discussion

Post by mace-x »

JvdL wrote:
mace-x wrote:how can i connect 2 verts in 3dmax?
You can collapse them. This moves and merges the 2 verts to the average position as one single vert.

The command used to be CTRL+C but it has changed trough the later versions (to check what hotkey is active in your version of 3D Max go to "Help" > "Hotkey Map").
thanks for the tip, i´ll check out the hotkeys , they´re so good and makes the work a lot more efficient :)
im glad you´re over here john :)
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yzmxer608
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Re: 3DMax+Blender discussion

Post by yzmxer608 »

Here's a noob question for Blender, I have a model and a texture applied. I can see the texture on the object in renders but not in the 3d view, how can you get it viewable in the 3d view also? I'm using the 2.5a version.
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stevoktm
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Re: 3DMax+Blender discussion

Post by stevoktm »

Have you tried selecting your model then clicking on this ?

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yzmxer608
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Re: 3DMax+Blender discussion

Post by yzmxer608 »

Yeah, it keeps showing a solid color.

Ok, just figured it out, you have to go into the UV editor, select the object's faces, then open the skin in the UV editor for it to show in the 3d view. Weird but it works I guess. Thanks for the help :).
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magnusson
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Re: 3DMax+Blender discussion

Post by magnusson »

need help whit putting a skin on the shoei helmet, anybody know where i can find a tut for it or help me whit it?
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magnusson
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Re: 3DMax+Blender discussion

Post by magnusson »

never mind found it :wink:
vurbmoto wrote: - Kevin Windham is still a BOSS
My Release's on PureMXS
magnusson
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Re: 3DMax+Blender discussion

Post by magnusson »

can someone tell me how to get also norms into blender?
vurbmoto wrote: - Kevin Windham is still a BOSS
My Release's on PureMXS
Kawasakis
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Re: 3DMax+Blender discussion

Post by Kawasakis »

Plus how to apply texture to the model,for render pictures ? I watched few tutorials but it didn't work :roll:
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magnusson
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Re: 3DMax+Blender discussion

Post by magnusson »

Kawasakis wrote:Plus how to apply texture to the model,for render pictures ? I watched few tutorials but it didn't work :roll:
well i can help ypu getting the texture in to blender but when i try to render it always comes out black( maybe a graphics card problem(done have one :mrgreen: )) just add me to msn teammotion(AT)hotmail.com
vurbmoto wrote: - Kevin Windham is still a BOSS
My Release's on PureMXS
stevoktm
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Re: 3DMax+Blender discussion

Post by stevoktm »

This also happens to me for some reason :?
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p2sta
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Re: 3DMax+Blender discussion

Post by p2sta »

Do you have some light source in the scene? Maybe it is the problem of the black render
stevoktm
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Re: 3DMax+Blender discussion

Post by stevoktm »

No when i have a light source the model in the render is grey.
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wheels1758
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Re: 3DMax+Blender discussion

Post by wheels1758 »

stevoktm wrote:No when i have a light source the model in the render is grey.
Are you setting texFace in the materials panel?
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