Upcoming Skins and Shader Maps #2
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Re: Upcoming Skins and Shader Maps #2
Sick skins guys!
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Re: Upcoming Skins and Shader Maps #2
looking pretty good kording!Kording wrote:Update. Fixed the seat,pipe swingarm and the FX logo was upside down.
and i really like the pipe
Re: Upcoming Skins and Shader Maps #2
Looking pretty good. The logo on the tip of the silencer looks a little off, and don't forget to make the rest of the tip carbon. Keep it up!Kording wrote:Update. Fixed the seat,pipe swingarm and the FX logo was upside down.
http://img215.imageshack.us/img215/3366 ... hot524.png
Re: Upcoming Skins and Shader Maps #2
Here is the other carbon version which chad is using. I guess it is just the model but i looks pretty edged.(and i deleted the little sticker)
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Tennis, Basketball and Baseball all requires one ball
Motocross requires two!
Motocross requires two!
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- Crushed Dissenter
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Re: Upcoming Skins and Shader Maps #2
Make the carbon fiber smaller.
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Re: Upcoming Skins and Shader Maps #2
Hands up! looks sick mate!!!Kording wrote:Here is the other carbon version which chad is using. I guess it is just the model but i looks pretty edged.(and i deleted the little sticker)
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and yeh just downscale the carbon fiber and make it a bit darker
*fancy signature*
d4u5d6u7 wrote:good staff, nice skins, like
Re: Upcoming Skins and Shader Maps #2
Upcoming Hanna MX skin. Graphics done by Naupoiss and colorcombo etc done by me
Re: Upcoming Skins and Shader Maps #2
magnusson wrote:just to let you know the norm isn't matching the gear, its a norm from my tld gear and color map from chimere gear.mxs4crf wrote:
Idk,it's chimere's PSD,see that with him
Re: Upcoming Skins and Shader Maps #2
you just probably named it after my tld gear so it got my norm and spec.
My Release's on PureMXSvurbmoto wrote: - Kevin Windham is still a BOSS
Re: Upcoming Skins and Shader Maps #2
guys, any ideas how to replicate the smoke effect without copy/past it from the photos or drawing it by hand??
Re: Upcoming Skins and Shader Maps #2
smoke grunges or brushes that's how i would do it.
My Release's on PureMXSvurbmoto wrote: - Kevin Windham is still a BOSS
Re: Upcoming Skins and Shader Maps #2
thanks man, I thought it will be the best way to go too...just I'm a bit of perfectionist and I would like to have the smoke as same as on the real one as possible, that's probably not gonna happen, but at least it will look similar :p
Re: Upcoming Skins and Shader Maps #2
if you have it as a brush then you can probably get it pretty accurate to the real deal, just some smudge adjustments and it should look good. but when i think about it making the smoke shouldn't be that hard, try using the liquify filter and the smudge tool and it could come out good.
My Release's on PureMXSvurbmoto wrote: - Kevin Windham is still a BOSS
Re: Upcoming Skins and Shader Maps #2
haha I make 90% of the skins in 3ds max, so it will be pretty interesting to finally make some "real" skinning job
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Re: Upcoming Skins and Shader Maps #2
Pipe looks sooo sick! That pipe model now that i think of it actually does look more like the T-5 model. Graphics of course also look beaasstt!Kording wrote:Update. Fixed the seat,pipe swingarm and the FX logo was upside down.
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Ben Fransoo, OG.