Upcoming Models #2
-
- Posts: 1192
- Joined: Sat Jan 12, 2013 1:49 am
- Team: MotoRAD
Re: Upcoming Models #2
Alright well I actually had time tonight to work on some stuff so I am starting on a hp baking model.. this is the current process with it.. still needs the main support edges n shit ... going part by part.. top part of the shroud is pretty much.. also how is the bolt holes looking and all that? still new to doing them and want to make sure they are coming out good..
Re: Upcoming Models #2
Tried making a low poly carb for funsies, ended up being not so low poly (812 tri). I have a hard time choosing where to put tris when ending edge loops, so I end up carrying the loop around to adjacent sides.
The boot from the carb to the reed cage isn't modeled.
The boot from the carb to the reed cage isn't modeled.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: Upcoming Models #2
Really good. What's the big deal is something is high or low poly?
jlv wrote:This post is useless.
-
- Posts: 1001
- Joined: Sat Sep 06, 2014 6:42 pm
- Team: KMR
-
- Posts: 1192
- Joined: Sat Jan 12, 2013 1:49 am
- Team: MotoRAD
Re: Upcoming Models #2
Carb looks pretty sweet.. You maybe starting on something ?
Low poly models are used in game engines because its simply less data for the engine to render there for causing less lag.. If I was to import a high poly model to sim I would most likely crash the game or get horride fps.. That's why we use low poly for games. High poly is used for baking different maps and such to give the low poly the quality of a high poly.John23 wrote:Really good. What's the big deal is
something is high or low poly?
Re: Upcoming Models #2
Ok cool. I want to start to get into modeling and what not. Is a low poly modle just less triangles?
jlv wrote:This post is useless.
-
- Posts: 1192
- Joined: Sat Jan 12, 2013 1:49 am
- Team: MotoRAD
Re: Upcoming Models #2
A lot.. My Yamaha model low poly is around 25000 tris for the whole bike when my high poly is around a couple hunderd thousand tris just for the plastics. If I was you I would look up the basics of each.. Like what low poly modeling is all about and what high polying modeling is like.
Re: Upcoming Models #2
Hope you don't actually think the spark plug is in the carb.Motolife_99 wrote:a square spark plug, genius.
John23 wrote:Really good. What's the big deal is something is high or low poly?
Thanks, I'll see how frustrated I get if I do any other parts of the engine .vortexracingleader wrote:Carb looks pretty sweet.. You maybe starting on something ?
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
-
- Posts: 6614
- Joined: Fri Feb 18, 2011 6:03 pm
- Team: me
- Location: Charleston, SC
Re: Upcoming Models #2
Motolife_99 wrote:a square spark plug, genius.
Re: Upcoming Models #2
still no wireframe damien?
Re: Upcoming Models #2
...Motolife_99 wrote:a square spark plug, genius.
-
- Posts: 2445
- Joined: Mon Nov 01, 2010 11:47 am
- Team: SplitFire
- Location: Germany/Bavaria
- Contact:
Re: Upcoming Models #2
That's something I made a couple months ago, its not 100% done as you see, but I guess its pretty good so far.
If you want to keep things very low poly, you either have to be very good at this whole poly flow thing, or you gotta be lucky with the whole shape of something.
However, there's another option, just use seperate polygon meshes like below. It wont work that good with bakes, since you dont have a fully connected surface,
but its still very good in places, which you cannot see anyway the whole time.
I could sit here and try to explain my whole point, but nah its after midnight and i am tired. #peace
If you want to keep things very low poly, you either have to be very good at this whole poly flow thing, or you gotta be lucky with the whole shape of something.
However, there's another option, just use seperate polygon meshes like below. It wont work that good with bakes, since you dont have a fully connected surface,
but its still very good in places, which you cannot see anyway the whole time.
I could sit here and try to explain my whole point, but nah its after midnight and i am tired. #peace
*fancy signature*
d4u5d6u7 wrote:good staff, nice skins, like
-
- Posts: 1001
- Joined: Sat Sep 06, 2014 6:42 pm
- Team: KMR
Re: Upcoming Models #2
No, its the throttle cable. Has nothing to do with the plug. The plug goes into the head.Motolife_99 wrote:OHH it's the plug cover!
jlv wrote:This post is useless.