Upcoming Models #2

Post about creating and skinning models here
vortexracingleader
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Re: Upcoming Models #2

Post by vortexracingleader »

Alright well I actually had time tonight to work on some stuff so I am starting on a hp baking model.. this is the current process with it.. still needs the main support edges n shit ... going part by part.. top part of the shroud is pretty much.. also how is the bolt holes looking and all that? still new to doing them and want to make sure they are coming out good..
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yzmxer608
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Re: Upcoming Models #2

Post by yzmxer608 »

Tried making a low poly carb for funsies, ended up being not so low poly (812 tri). I have a hard time choosing where to put tris when ending edge loops, so I end up carrying the loop around to adjacent sides.
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The boot from the carb to the reed cage isn't modeled.
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John23
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Re: Upcoming Models #2

Post by John23 »

Really good. What's the big deal is something is high or low poly?
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Motolife_99
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Re: Upcoming Models #2

Post by Motolife_99 »

a square spark plug, genius.
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vortexracingleader
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Re: Upcoming Models #2

Post by vortexracingleader »

Carb looks pretty sweet.. You maybe starting on something ;)?
John23 wrote:Really good. What's the big deal is
something is high or low poly?
Low poly models are used in game engines because its simply less data for the engine to render there for causing less lag.. If I was to import a high poly model to sim I would most likely crash the game or get horride fps.. That's why we use low poly for games. High poly is used for baking different maps and such to give the low poly the quality of a high poly.
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John23
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Re: Upcoming Models #2

Post by John23 »

Ok cool. I want to start to get into modeling and what not. Is a low poly modle just less triangles?
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vortexracingleader
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Re: Upcoming Models #2

Post by vortexracingleader »

A lot.. My Yamaha model low poly is around 25000 tris for the whole bike when my high poly is around a couple hunderd thousand tris just for the plastics. If I was you I would look up the basics of each.. Like what low poly modeling is all about and what high polying modeling is like.
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yzmxer608
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Re: Upcoming Models #2

Post by yzmxer608 »

Motolife_99 wrote:a square spark plug, genius.
Hope you don't actually think the spark plug is in the carb.
John23 wrote:Really good. What's the big deal is something is high or low poly?
vortexracingleader wrote:Carb looks pretty sweet.. You maybe starting on something ;)?
Thanks, I'll see how frustrated I get if I do any other parts of the engine :lol:.
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barrington314
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Re: Upcoming Models #2

Post by barrington314 »

Motolife_99 wrote:a square spark plug, genius.
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Racers52
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Re: Upcoming Models #2

Post by Racers52 »

still no wireframe damien?
Atom6246
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Re: Upcoming Models #2

Post by Atom6246 »

Motolife_99 wrote:a square spark plug, genius.
...
Andy_Hack
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Re: Upcoming Models #2

Post by Andy_Hack »

That's something I made a couple months ago, its not 100% done as you see, but I guess its pretty good so far.
If you want to keep things very low poly, you either have to be very good at this whole poly flow thing, or you gotta be lucky with the whole shape of something.
However, there's another option, just use seperate polygon meshes like below. It wont work that good with bakes, since you dont have a fully connected surface,
but its still very good in places, which you cannot see anyway the whole time.
I could sit here and try to explain my whole point, but nah its after midnight and i am tired. #peace
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Motolife_99
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Re: Upcoming Models #2

Post by Motolife_99 »

OHH it's the plug cover! :lol:
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John23
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Re: Upcoming Models #2

Post by John23 »

Motolife_99 wrote:OHH it's the plug cover! :lol:
No, its the throttle cable. Has nothing to do with the plug. :lol: :lol: The plug goes into the head.
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Motolife_99
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Re: Upcoming Models #2

Post by Motolife_99 »

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