YZ125

Post about creating and skinning models here
zane
Posts: 245
Joined: Wed Apr 02, 2008 9:56 am

Re: YZ125

Post by zane »

sorry about the size
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DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: YZ125

Post by DJ99X »

Hmmm, thats strange how it works for most people and not for some. I'll see what JLV has to say about it.
gordy
Posts: 1099
Joined: Sat Jan 19, 2008 6:43 am
Team: Privateer
Location: Bathurst, Australia

Re: YZ125

Post by gordy »

looks like the game is prioritizing the file in zzzz.saf over the one in DJ's saf.
where exactly did you put the saf after you downloaded it?
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instupitious.
zane
Posts: 245
Joined: Wed Apr 02, 2008 9:56 am

Re: YZ125

Post by zane »

straight into the personal folder
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Blitz
Posts: 856
Joined: Fri Dec 12, 2008 9:10 pm
Team: Privateer
Location: Nu Zelind

Re: YZ125

Post by Blitz »

I had the same problem.
Just delete the other YZ125 file in your personal folder, that solved it for me.

By the way DJ, amazing job on the bike.
zane
Posts: 245
Joined: Wed Apr 02, 2008 9:56 am

Re: YZ125

Post by zane »

i dont have that other/original file, its weird its like the original file is hidden.

ive figured the only way to solve this is to get the png skin of the new yz

but because of rippers there is a silm chance of that happening.
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Twitch
Posts: 868
Joined: Sat Sep 27, 2008 7:44 pm
Team: Privateer

Re: YZ125

Post by Twitch »

hey delete the yz125 MVA model in your folder , this happend to me...
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MXS Online #239
zane
Posts: 245
Joined: Wed Apr 02, 2008 9:56 am

Re: YZ125

Post by zane »

i never had the chance to get the mva 125, all the 125 stuff is out of my folder.

ive pinpointed the problem now

in order for the skin to work for me it needs to be named something else instead of default for it to work
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Mona
Posts: 1645
Joined: Thu Jul 31, 2008 6:46 pm
Team: MotoOption

Re: YZ125

Post by Mona »

In bike setup, did you put the skin as "plain"?
Voutare
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Location: Southern Vermont
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Re: YZ125

Post by Voutare »

Hmm. I always thought everyone had that problem. :/


Every skin that I don't have downloaded looks like that. I thought all the new models had a default for the model, but it doesn't use it. :/ Hmm. Same with the rider. Everything always defaults back to JLV's models instead of the correct model.
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markm32
Posts: 341
Joined: Sun Jan 18, 2009 6:26 pm
Team: Privateer
Location: Virginia

Re: YZ125

Post by markm32 »

DJ wrote:Lucky boy. 3d Max is definitely a better program. So try and get your hands on a copy if you can

I am. We play around with it in class and its pretty cool. Ive tried doing some models for here but my prof. is always yelling at me. They are giving us an email link to it. So Im sure I may be able to be sneaky with it.
jlv
Site Admin
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Re: YZ125

Post by jlv »

Does it work if you rename the "yz125bydj" folder to "0000yz125bydj"?

When the .saf files are loaded the first one alphabetically will be used, so "yz125bydj/yz125_stockskins.saf" will be one of the last files used. Any .saf files before 'y' that have "yz125.png" in them will override it.
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: YZ125

Post by DJ99X »

OK, I'll keep that in mind from now on
Wilmx829
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Re: YZ125

Post by Wilmx829 »

The same things happens to me, as above, just on the 250f
TeamHavocRacing wrote:JLV is a risk-taking genuis pimp.
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DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: YZ125

Post by DJ99X »

Well do the same thing as JLV said above. Or put a $ sign at the front of the saf name. It now makes sense why they have to do that for MVA
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