Upcoming Models #2

Post about creating and skinning models here
vortexracingleader
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Re: Upcoming Models #2

Post by vortexracingleader »

Sandhapper wrote:Do not look at how the wheels are connected to the swingarm and frontend. That will be changed.
Worked some more on my bike. Unwraps are almost done so I can start baking soon. Criticism is welcome.
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Thanks Attacker for the scene setup and the wheels.
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stevoktm
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Re: Upcoming Models #2

Post by stevoktm »

vortexracingleader wrote:
stevoktm wrote:
vortexracingleader wrote:These have a test Norm on it, I left the box on the front end when i did the jms :oops:
The front fender looks decent but the shrouds look a bit messy?
Messy, Can you explain more lol The norms are not consitant ? Lol Sorry im stupid i need explanations on everything xD
I'm not sure what it is, the shading just looks off, might just be the reflection though. It would be better if it was rendered in a 3d program with a grey material applied.
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vortexracingleader
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Re: Upcoming Models #2

Post by vortexracingleader »

Yea Can See all the normal map problems, I think i inverted the wrong channel, I bake the norms in blender and i Inverted the red and the blue, is that what i am suppose to do? Can Also see Some AO map problems also
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vortexracingleader
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Re: Upcoming Models #2

Post by vortexracingleader »

vortexracingleader wrote:Yea Can See all the normal map problems, I think i inverted the wrong channel, I bake the norms in blender and i Inverted the red and the blue, is that what i am suppose to do? Can Also see Some AO map problems also
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Sorry For DP its Red and Green
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DM 119
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Re: Upcoming Models #2

Post by DM 119 »

vortexracingleader wrote:
vortexracingleader wrote:Yea Can See all the normal map problems, I think i inverted the wrong channel, I bake the norms in blender and i Inverted the red and the blue, is that what i am suppose to do? Can Also see Some AO map problems also
Sorry For DP its Red and Green
looking solid Damien :mrgreen:
Pumaxcs
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Re: Upcoming Models #2

Post by Pumaxcs »

Really like it Sandy but the frame and front fender look really sharp. Not sure how that will play in the end with maps so someone with experience can correct me but Luiz's KX front end was sharp and anything on the edge immediately was ruined. Could have been a mistake in the UV or something so once again, correct me otherwise.
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jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
Sandhapper
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Re: Upcoming Models #2

Post by Sandhapper »

Pumaxcs wrote:Really like it Sandy but the frame and front fender look really sharp. Not sure how that will play in the end with maps so someone with experience can correct me but Luiz's KX front end was sharp and anything on the edge immediately was ruined. Could have been a mistake in the UV or something so once again, correct me otherwise.
Thanks for your critism. I looked at the frame once again and I think that I know what you mean. I'll work a bit more on it. I'm not exactly sure what you mean at the front end though.
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Pumaxcs
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Re: Upcoming Models #2

Post by Pumaxcs »

The V shapes on the front fender have hard, squarish, edges like the frame. If something is skinned on that edge it will look distorted.
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jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
stevoktm
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Re: Upcoming Models #2

Post by stevoktm »

vortexracingleader wrote:
vortexracingleader wrote:Yea Can See all the normal map problems, I think i inverted the wrong channel, I bake the norms in blender and i Inverted the red and the blue, is that what i am suppose to do? Can Also see Some AO map problems also

Sorry For DP its Red and Green
It looks to me like you have some problems with the smoothing groups on your low poly when you baked it. It also looks like you haven't created any supporting edges on your high poly so that the edges on both models line up. Cant really explain how to fix this, i would just suggest searching for a tutorial on how to bake normals using supporting edges. got a good link here on how to bake maps and how they work. http://wiki.polycount.com/NormalMap/#Normal_Map
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Andy_Hack
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Re: Upcoming Models #2

Post by Andy_Hack »

Sandhapper wrote:
Pumaxcs wrote:Really like it Sandy but the frame and front fender look really sharp. Not sure how that will play in the end with maps so someone with experience can correct me but Luiz's KX front end was sharp and anything on the edge immediately was ruined. Could have been a mistake in the UV or something so once again, correct me otherwise.
Thanks for your critism. I looked at the frame once again and I think that I know what you mean. I'll work a bit more on it. I'm not exactly sure what you mean at the front end though.
That's because Luiz edge splitted almost the whole model, must have been by accident tho. If you bake plastics you ll probably never get an edge to look as sharp as if it was edge splitted, so i dont think that will be an issue here.
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Boblob801
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Re: Upcoming Models #2

Post by Boblob801 »

stevoktm wrote:Do you have a screenshot of your bike? or is it the one above? To me that doesn't look like it has any normal maps applied, or if it does it looks like they were baked with the shading groups messed up on the low poly.
Not my bike and the norms are really basic to shape and smooth things out no added detail. Not sure if the maps were being used or not.
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LuizH
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Re: Upcoming Models #2

Post by LuizH »

Andy_Hack wrote:
Sandhapper wrote:
Pumaxcs wrote:Really like it Sandy but the frame and front fender look really sharp. Not sure how that will play in the end with maps so someone with experience can correct me but Luiz's KX front end was sharp and anything on the edge immediately was ruined. Could have been a mistake in the UV or something so once again, correct me otherwise.
Thanks for your critism. I looked at the frame once again and I think that I know what you mean. I'll work a bit more on it. I'm not exactly sure what you mean at the front end though.
That's because Luiz edge splitted almost the whole model, must have been by accident tho. If you bake plastics you ll probably never get an edge to look as sharp as if it was edge splitted, so i dont think that will be an issue here.
Just to clarify, when I made that model there were no options for normal maps or those next gen stuff at all. So edge splitting was the solution to detail the model. In other words, that wasn't made to work with mormal maps, actually that was never finished :lol: :lol:
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760Liam
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Re: Upcoming Models #2

Post by 760Liam »

oakley airbrakes, got bored... still needs a lot of tweaking.
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Tom cortvriendt
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Re: Upcoming Models #2

Post by Tom cortvriendt »

Hero
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---RiLeY---151---
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Re: Upcoming Models #2

Post by ---RiLeY---151--- »

Tom cortvriendt wrote:Hero
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