Tech 10 boots
Tech 10 boots
http://www.mediafire.com/?ydm5retaney
ignore filename
Required model:
http://www.mxsimulator.com/benchracing3 ... 77#p123687
Thx for austin for helping and making the base
Xfire crew for testing
Picture stole from that australian guy
FORMER SUPERCROSS LEGEND
Re: Tech 10 boots
Thanks so much for these. Your the man and these boots are fucking great.
Re: Tech 10 boots
Now thats just funny.LuizH wrote:Picture stole from that australian guy
My photography work
www.mikeowenphotographer.com
www.mikeowenphotographer.com
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- Joined: Mon Apr 13, 2009 7:00 am
- Team: Privateer
- Location: Santa Fe Springs, CA
Re: Tech 10 boots
Luiz is my hero! Ahdk too.....but I have to spend a shitload of money cause his pictures infected me with a sickness....
Re: Tech 10 boots
Hey Luiz, did you include that updated rider model in that link?
If not, here it is. As you can see, the models have 'Name Me' on the end. Replace this name with a unique name (eg, Fox Blackout is already in use, as is 2010 Thor). # is an example name used in the following instructions.
With your release, you must include both rider_body-# and rider_body_fp-#, but rider_plate-# is optional (makes the number appear on the back of the model). With this, you can assign a single normal and spec map to all of your skins (this reduces release's file size, as well as the in game texture usage). You must name these maps rider_body-#_norm and rider_body-#_spec.
This model is the ddmxv2 model, but with adjusted vertex weighting, and different unwrapping on the boots (mainly the sole)
If not, here it is. As you can see, the models have 'Name Me' on the end. Replace this name with a unique name (eg, Fox Blackout is already in use, as is 2010 Thor). # is an example name used in the following instructions.
With your release, you must include both rider_body-# and rider_body_fp-#, but rider_plate-# is optional (makes the number appear on the back of the model). With this, you can assign a single normal and spec map to all of your skins (this reduces release's file size, as well as the in game texture usage). You must name these maps rider_body-#_norm and rider_body-#_spec.
This model is the ddmxv2 model, but with adjusted vertex weighting, and different unwrapping on the boots (mainly the sole)
- Attachments
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- updatedModel.7z
- (47.46 KiB) Downloaded 1077 times
Re: Tech 10 boots
Dang DJ i missed that, unlock my first post when you can plz
FORMER SUPERCROSS LEGEND
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Re: Tech 10 boots
Thanks again Luiz! These are awesome. I really need to learn how you do boots so well.
Re: Tech 10 boots
Thanks for stepping up and putting the time and effort into making great boots and releasing them to help make other skins even better.
Privateer Life # 323 Support from Motosport | Race Tech | 180 Decals
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Re: Tech 10 boots
yes! wow! yay! woo!
GILES RACING
Jake - eSAyeM - Marlon - Guilherme - Sheza - Jay - Tony
screw persian
Jake - eSAyeM - Marlon - Guilherme - Sheza - Jay - Tony
screw persian
Re: Tech 10 boots
the boots are colored but the gear is alll black? any help?
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Re: Tech 10 boots
this isnt gear. just boots, so you can use them on gear you make.
Re: Tech 10 boots
OMG.
Really nice job! !!!
I 'm making my new gear, héhé, its really nice, it's just when i need some good boots for release this than you release the tech 10!
Thanks!!
But, i don't really understand what i have to do with the new model rider.. i dl it, but with 'name me' thing, i don't know ..
if dj or luizh can explain ?!
Or i'm just a fool and it's really clear ? :p
Really nice job! !!!
I 'm making my new gear, héhé, its really nice, it's just when i need some good boots for release this than you release the tech 10!
Thanks!!
But, i don't really understand what i have to do with the new model rider.. i dl it, but with 'name me' thing, i don't know ..
if dj or luizh can explain ?!
Or i'm just a fool and it's really clear ? :p
Re: Tech 10 boots
Yeah. Can't make it any clearer
Re: Tech 10 boots
DJ allready made a 3 lines explanation, don't expect more then that from me
FORMER SUPERCROSS LEGEND