Tech 10 boots

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Musqke#801
Posts: 2
Joined: Sat Apr 17, 2010 6:27 pm

Re: Tech 10 boots

Post by Musqke#801 »

Bubba's bike

2010 250 Yamaha Pack??
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Musqke#801
kurtmx
Posts: 259
Joined: Sun Mar 07, 2010 11:59 am
Location: Queensland, Straya

Re: Tech 10 boots

Post by kurtmx »

hey umm guys plz help it just comes out with the boots and black gear

sorry if theres already info bout this but needa know
thankyou :S
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NortyKTM#147
Posts: 158
Joined: Fri Jan 01, 2010 5:38 am
Team: Privateer
Location: Oz

Re: Tech 10 boots

Post by NortyKTM#147 »

kurt153 wrote:hey umm guys plz help it just comes out with the boots and black gear

sorry if theres already info bout this but needa know
thankyou :S
Try adding a layer for the tech 10's under the gear and than erasing the old boots on the gear layer. Sorry if that didn't make sense :?
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kurtmx
Posts: 259
Joined: Sun Mar 07, 2010 11:59 am
Location: Queensland, Straya

Re: Tech 10 boots

Post by kurtmx »

erhmm yeh ahaha it dont make sense to me man but thankyou for putting in effort to help me out i appreciate it dude

thankyou
Kurt#153
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Goardy
Posts: 270
Joined: Mon Oct 19, 2009 1:13 am
Team: Satan

Re: Tech 10 boots

Post by Goardy »

It sounds like you are trying to use the pngs as a skin by themselves, this wont work in mxs as the skin for the boots is still in conjunction with the gear. Therefore, if you want to use these boots you will either have to:
a. download some of the newest sets of gear that are using these boots
or
b. open up photoshop and add them on manually to another skin png
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adhkcrfhonda
Posts: 1526
Joined: Sun Dec 14, 2008 4:46 pm

Re: Tech 10 boots

Post by adhkcrfhonda »

REIDY-171 wrote:Luiz is my hero! Ahdk too.....but I have to spend a shitload of money cause his pictures infected me with a sickness.... :lol:
sorry for the bump. but what are u talking about reidy? lol
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Pumaxcs
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Re: Tech 10 boots

Post by Pumaxcs »

Something tells me he wants a new pair of boots.
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adhkcrfhonda
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Re: Tech 10 boots

Post by adhkcrfhonda »

ahh that makes sense
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REIDY-171
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Location: Santa Fe Springs, CA

Re: Tech 10 boots

Post by REIDY-171 »

No...I already have tech 10's. But you made me want a damn downhill bike. :lol:
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alanb_96
Posts: 228
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Contact:

Re: Tech 10 boots

Post by alanb_96 »

DJ wrote:Hey Luiz, did you include that updated rider model in that link?

If not, here it is. As you can see, the models have 'Name Me' on the end. Replace this name with a unique name (eg, Fox Blackout is already in use, as is 2010 Thor). # is an example name used in the following instructions.

With your release, you must include both rider_body-# and rider_body_fp-#, but rider_plate-# is optional (makes the number appear on the back of the model). With this, you can assign a single normal and spec map to all of your skins (this reduces release's file size, as well as the in game texture usage). You must name these maps rider_body-#_norm and rider_body-#_spec.

This model is the ddmxv2 model, but with adjusted vertex weighting, and different unwrapping on the boots (mainly the sole)
if you post a picture of the folder of the rider, it would help a lot
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tyskorn
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Location: Utah, USA

Re: Tech 10 boots

Post by tyskorn »

DJ wrote:Hey Luiz, did you include that updated rider model in that link?

If not, here it is. As you can see, the models have 'Name Me' on the end. Replace this name with a unique name (eg, Fox Blackout is already in use, as is 2010 Thor). # is an example name used in the following instructions.

With your release, you must include both rider_body-# and rider_body_fp-#, but rider_plate-# is optional (makes the number appear on the back of the model). With this, you can assign a single normal and spec map to all of your skins (this reduces release's file size, as well as the in game texture usage). You must name these maps rider_body-#_norm and rider_body-#_spec.

This model is the ddmxv2 model, but with adjusted vertex weighting, and different unwrapping on the boots (mainly the sole)
Sorry to bring back this topic,but could someone please post a wireframe of this new model?Just so I could get the boots lined up better each time.

Thanks
stevoktm
Posts: 1067
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Location: England

Re: Tech 10 boots

Post by stevoktm »

yeah that would be help for me too.
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tyskorn
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Re: Tech 10 boots

Post by tyskorn »

Can we get a wireframe,or not.
LuizH
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Joined: Mon Mar 16, 2009 10:34 pm

Re: Tech 10 boots

Post by LuizH »

the boots are allready on the right spot just past you rider skin there and erase useless parts
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tyskorn
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Re: Tech 10 boots

Post by tyskorn »

I want the Tech 8's to fit this model and I want to get them in the right spot.
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