Tech 10 boots
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- Posts: 2
- Joined: Sat Apr 17, 2010 6:27 pm
Re: Tech 10 boots
hey umm guys plz help it just comes out with the boots and black gear
sorry if theres already info bout this but needa know
thankyou :S
sorry if theres already info bout this but needa know
thankyou :S
2017 Australian Mx Nationals MX1 - 3rd
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- Posts: 158
- Joined: Fri Jan 01, 2010 5:38 am
- Team: Privateer
- Location: Oz
Re: Tech 10 boots
Try adding a layer for the tech 10's under the gear and than erasing the old boots on the gear layer. Sorry if that didn't make sensekurt153 wrote:hey umm guys plz help it just comes out with the boots and black gear
sorry if theres already info bout this but needa know
thankyou :S
You Race In The Mud And Rain, You Train In The Mud And Rain
Shadow wrote:mxsim forums, where people argue over the most insignificant things 'till their heads explode
Re: Tech 10 boots
erhmm yeh ahaha it dont make sense to me man but thankyou for putting in effort to help me out i appreciate it dude
thankyou
Kurt#153
thankyou
Kurt#153
2017 Australian Mx Nationals MX1 - 3rd
Re: Tech 10 boots
It sounds like you are trying to use the pngs as a skin by themselves, this wont work in mxs as the skin for the boots is still in conjunction with the gear. Therefore, if you want to use these boots you will either have to:
a. download some of the newest sets of gear that are using these boots
or
b. open up photoshop and add them on manually to another skin png
a. download some of the newest sets of gear that are using these boots
or
b. open up photoshop and add them on manually to another skin png
Get a pack of dogs up ya!
ゲイセックス、笑-
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- Joined: Sun Dec 14, 2008 4:46 pm
Re: Tech 10 boots
sorry for the bump. but what are u talking about reidy? lolREIDY-171 wrote:Luiz is my hero! Ahdk too.....but I have to spend a shitload of money cause his pictures infected me with a sickness....
Re: Tech 10 boots
Something tells me he wants a new pair of boots.
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- Posts: 1526
- Joined: Sun Dec 14, 2008 4:46 pm
Re: Tech 10 boots
ahh that makes sense
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- Team: Privateer
- Location: Santa Fe Springs, CA
Re: Tech 10 boots
No...I already have tech 10's. But you made me want a damn downhill bike.
Re: Tech 10 boots
if you post a picture of the folder of the rider, it would help a lotDJ wrote:Hey Luiz, did you include that updated rider model in that link?
If not, here it is. As you can see, the models have 'Name Me' on the end. Replace this name with a unique name (eg, Fox Blackout is already in use, as is 2010 Thor). # is an example name used in the following instructions.
With your release, you must include both rider_body-# and rider_body_fp-#, but rider_plate-# is optional (makes the number appear on the back of the model). With this, you can assign a single normal and spec map to all of your skins (this reduces release's file size, as well as the in game texture usage). You must name these maps rider_body-#_norm and rider_body-#_spec.
This model is the ddmxv2 model, but with adjusted vertex weighting, and different unwrapping on the boots (mainly the sole)
Re: Tech 10 boots
Sorry to bring back this topic,but could someone please post a wireframe of this new model?Just so I could get the boots lined up better each time.DJ wrote:Hey Luiz, did you include that updated rider model in that link?
If not, here it is. As you can see, the models have 'Name Me' on the end. Replace this name with a unique name (eg, Fox Blackout is already in use, as is 2010 Thor). # is an example name used in the following instructions.
With your release, you must include both rider_body-# and rider_body_fp-#, but rider_plate-# is optional (makes the number appear on the back of the model). With this, you can assign a single normal and spec map to all of your skins (this reduces release's file size, as well as the in game texture usage). You must name these maps rider_body-#_norm and rider_body-#_spec.
This model is the ddmxv2 model, but with adjusted vertex weighting, and different unwrapping on the boots (mainly the sole)
Thanks
Re: Tech 10 boots
Can we get a wireframe,or not.
Re: Tech 10 boots
the boots are allready on the right spot just past you rider skin there and erase useless parts
FORMER SUPERCROSS LEGEND
Re: Tech 10 boots
I want the Tech 8's to fit this model and I want to get them in the right spot.