Re: Tech 10 boots
Posted: Thu Apr 22, 2010 8:44 pm
Bubba's bike
2010 250 Yamaha Pack??
2010 250 Yamaha Pack??
Try adding a layer for the tech 10's under the gear and than erasing the old boots on the gear layer. Sorry if that didn't make sensekurt153 wrote:hey umm guys plz help it just comes out with the boots and black gear
sorry if theres already info bout this but needa know
thankyou :S
sorry for the bump. but what are u talking about reidy? lolREIDY-171 wrote:Luiz is my hero! Ahdk too.....but I have to spend a shitload of money cause his pictures infected me with a sickness....
if you post a picture of the folder of the rider, it would help a lotDJ wrote:Hey Luiz, did you include that updated rider model in that link?
If not, here it is. As you can see, the models have 'Name Me' on the end. Replace this name with a unique name (eg, Fox Blackout is already in use, as is 2010 Thor). # is an example name used in the following instructions.
With your release, you must include both rider_body-# and rider_body_fp-#, but rider_plate-# is optional (makes the number appear on the back of the model). With this, you can assign a single normal and spec map to all of your skins (this reduces release's file size, as well as the in game texture usage). You must name these maps rider_body-#_norm and rider_body-#_spec.
This model is the ddmxv2 model, but with adjusted vertex weighting, and different unwrapping on the boots (mainly the sole)
Sorry to bring back this topic,but could someone please post a wireframe of this new model?Just so I could get the boots lined up better each time.DJ wrote:Hey Luiz, did you include that updated rider model in that link?
If not, here it is. As you can see, the models have 'Name Me' on the end. Replace this name with a unique name (eg, Fox Blackout is already in use, as is 2010 Thor). # is an example name used in the following instructions.
With your release, you must include both rider_body-# and rider_body_fp-#, but rider_plate-# is optional (makes the number appear on the back of the model). With this, you can assign a single normal and spec map to all of your skins (this reduces release's file size, as well as the in game texture usage). You must name these maps rider_body-#_norm and rider_body-#_spec.
This model is the ddmxv2 model, but with adjusted vertex weighting, and different unwrapping on the boots (mainly the sole)