2010 Honda crf250r- Release

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mxer223
Posts: 574
Joined: Sun Apr 26, 2009 9:40 pm

Re: 2010 Honda crf250r- Release

Post by mxer223 »

Only thing I didn't like about this bike were some sounds and the lack of black backgrounds. And on the black backgrounds on the yoshimiri bike( I think) On the left side it only shows half of the numbers. Besides that the bike is superb.
jlv wrote:I apologize for ruining all future MX games for you guys.
i_Bite#21
Posts: 1069
Joined: Sun Sep 05, 2010 7:22 pm
Location: North Ogden, UT

Re: 2010 Honda crf250r- Release

Post by i_Bite#21 »

yeah, and the geico bike on the left side the numbers tend to dissapear even when the graphics are all the way up :|
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tyskorn
Posts: 6491
Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA

Re: 2010 Honda crf250r- Release

Post by tyskorn »

It does that on all the bikes for me. Quite annoying.
MX196
Posts: 2263
Joined: Thu Feb 11, 2010 1:02 am
Team: Privateer

Re: 2010 Honda crf250r- Release

Post by MX196 »

I havent had that problem. Maybe its just something with your computer?
tyrm85
Posts: 683
Joined: Tue Jul 20, 2010 2:32 am

Re: 2010 Honda crf250r- Release

Post by tyrm85 »

i havent had that problem either, LOVE THIS BIKE.....the track isnt the greatest only cause its so small and the jumps are too close to each other....dont care about the track much the biek is what matters :wink: :D
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mxer223
Posts: 574
Joined: Sun Apr 26, 2009 9:40 pm

Re: 2010 Honda crf250r- Release

Post by mxer223 »

Yeah turned graphics all the way up and its still doin it on all bikes. Oh well it's still an amazing piece of work.
jlv wrote:I apologize for ruining all future MX games for you guys.
DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: 2010 Honda crf250r- Release

Post by DJ99X »

Its probably due to the numbers being too close to the plastics. Some graphics cards have trouble distinguishing those small distances, so it sometimes draws things in front instead of behind.
mxer223
Posts: 574
Joined: Sun Apr 26, 2009 9:40 pm

Re: 2010 Honda crf250r- Release

Post by mxer223 »

New graphic card on my list. Now time to get some dough
jlv wrote:I apologize for ruining all future MX games for you guys.
tyskorn
Posts: 6491
Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA

Re: 2010 Honda crf250r- Release

Post by tyskorn »

I guess I'll have to wait 'til Christmas when I get my new computer. Thanks for the explanation.
DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: 2010 Honda crf250r- Release

Post by DJ99X »

Or they can just release a fix
i_Bite#21
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Joined: Sun Sep 05, 2010 7:22 pm
Location: North Ogden, UT

Re: 2010 Honda crf250r- Release

Post by i_Bite#21 »

yeah lol :lol:
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toonys66
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Team: Privateer
Location: south france

Re: 2010 Honda crf250r- Release

Post by toonys66 »

A little question, I love the sound of the honda red bull, but for example i want to use the stock one (taht has a terrible sound) and i ll like to have a different sound, can i load the pipe set up and it s gonna be save until i change the pipe set up again , or i must put it everytime? thanks
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d1abl019
Crushed Dissenter
Posts: 628
Joined: Fri Apr 30, 2010 3:01 pm
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Location: USA

Re: 2010 Honda crf250r- Release

Post by d1abl019 »

If it is not in a .pipeinfo file then you will have to reset the /pipe every time you restart unless you make a new pipeinfo file...
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WhMx179
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Location: Deep in the Heart of Autumn

Re: 2010 Honda crf250r- Release

Post by WhMx179 »

this bike is a masterpeice. my jaw dropped this thing is unbelievable
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Zdenal125
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Location: Czech Republic
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Re: 2010 Honda crf250r- Release

Post by Zdenal125 »

please guys send me yoshimura black pipe setup from this. I think its very realistic sound I love it. thanks
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