RELEASE - 2010 honda crf250r

Post about creating and skinning models here
DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: RELEASE - 2010 honda crf250r

Post by DJ99X »

Says the guy who doesnt know what a PSD is
Jester#132
Posts: 1185
Joined: Mon Jan 03, 2011 10:36 am
Location: In the basement obviously.

Re: RELEASE - 2010 honda crf250r

Post by Jester#132 »

haha fail :roll:
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"I didn't jump the gate...it musta' flipped back up, after I went over it!?!"
Rm85#107
Posts: 467
Joined: Thu Dec 04, 2008 12:02 pm
Location: sweden

Re: RELEASE - 2010 honda crf250r

Post by Rm85#107 »

For me the skins get grey and redish :(
Nybrok
Posts: 1510
Joined: Fri May 22, 2009 8:22 am
Team: Privateer
Location: Finland

Re: RELEASE - 2010 honda crf250r

Post by Nybrok »

are you sure you named your skin right?

it should be "crf250-2010crf250-skinname.png"
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Rm85#107
Posts: 467
Joined: Thu Dec 04, 2008 12:02 pm
Location: sweden

Re: RELEASE - 2010 honda crf250r

Post by Rm85#107 »

Nybrok wrote:are you sure you named your skin right?

it should be "crf250-2010crf250-skinname.png"
No, it worked out finally, thanks anyway
stocksy129
Posts: 1582
Joined: Thu Nov 06, 2008 8:21 am
Location: Australia, VIC

Re: RELEASE - 2010 honda crf250r

Post by stocksy129 »

i'm naming it properly yet still no go for me... and yes placing it in the proper spot "skins here"
any ideas..?
hopper325
Crushed Dissenter
Posts: 34
Joined: Wed Aug 11, 2010 7:24 am
Team: Team Wang

Re: RELEASE - 2010 honda crf250r

Post by hopper325 »

ohh my gawd, No more H&H wheels?! :shock:
TheDude
Posts: 338
Joined: Sun Jul 17, 2011 1:58 pm

Re: RELEASE - 2010 honda crf250r

Post by TheDude »

Nice work !! Thank you :D
12th MX1 EMF - MX Series 2012
ryanmx25
Posts: 1213
Joined: Mon Mar 07, 2011 12:16 am
Location: ohio

Re: RELEASE - 2010 honda crf250r

Post by ryanmx25 »

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Does anyone know why i am having this problem . the left number plates wont show my number and the brake and clutch cables wont show up
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p2sta
Posts: 3279
Joined: Fri Jul 30, 2010 7:08 am
Location: Czech Republic
Contact:

Re: RELEASE - 2010 honda crf250r

Post by p2sta »

not sure about the numbers, but the missing details are because of low setting ;) get model details to 10 and it should show up ;)
ryanmx25
Posts: 1213
Joined: Mon Mar 07, 2011 12:16 am
Location: ohio

Re: RELEASE - 2010 honda crf250r

Post by ryanmx25 »

K thanks i had everything pretty high just not full but it works now just not the numbers :|
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p2sta
Posts: 3279
Joined: Fri Jul 30, 2010 7:08 am
Location: Czech Republic
Contact:

Re: RELEASE - 2010 honda crf250r

Post by p2sta »

those doesn't look like the standard ones...maybe it's just they are too big and can't fit the plates, not sure tho...

try use the original numbers and see if it's working ;)
tyskorn
Posts: 6491
Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA

Re: RELEASE - 2010 honda crf250r

Post by tyskorn »

The numbers aren't working because of the LOD's. Your Model Geometric detail has to be about 35 I think for the numbers to show constantly at a close view, they will still go away when you zoom out I believe though. Make sure you restart your game after you change your graphics for it to take effect. :wink:
ryanmx25
Posts: 1213
Joined: Mon Mar 07, 2011 12:16 am
Location: ohio

Re: RELEASE - 2010 honda crf250r

Post by ryanmx25 »

ya i kno i found the out if i start the game at at 100 model geometric detail then if it lags to much on some tracks i can turn it down and still be there w/o zooming out
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shawn 718
Posts: 57
Joined: Mon Apr 25, 2011 6:15 am
Team: Privateer
Location: maherstburg ontario CANADA (EH)

Re: RELEASE - 2010 honda crf250r

Post by shawn 718 »

sorry if this is a noob post. but for the template what programe are you guys using? and i personaly like paint.net but idk how to open the template so i can edit it? help asap :(
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