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jlv
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Posts: 14954 Joined: Fri Nov 02, 2007 5:39 am
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Post
by jlv » Sun Jun 20, 2010 4:16 am
Changes:
Changed conditions required for rider to fall off. Rider now comes off when he's going 31 feet/sec relative to the bike or feels 43 G of acceleration.
Controllers get a dead zone by default. Now goes from 1/16 to 15/16 of the controller's travel instead of 0 to 1.
Now sets GL_PACK_ALIGNMENT to 1, which may fix the screenshot problems some people had.
Windows users:
http://mxsimulator.com/snapshots/mx-2010-06-20.exe
Linux users:
http://mxsimulator.com/snapshots/mxbin-2010-06-20
Replace mx.exe or mxbin with one of the above files. I'd keep a backup of the originals since these aren't well tested.
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
FelipeMX
Posts: 550 Joined: Sat Apr 10, 2010 2:45 am
Team: Finesse Supersports
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by FelipeMX » Sun Jun 20, 2010 4:17 am
THANK YOU SO MUCH JLV!
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Lucas.715
Posts: 142 Joined: Sat Feb 07, 2009 5:15 am
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Location: São Bento do Sapucaí - SP
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by Lucas.715 » Sun Jun 20, 2010 4:21 am
oooh goood...thx a lot Jlv xD
Matheus#112
Posts: 117 Joined: Wed Feb 25, 2009 5:12 am
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by Matheus#112 » Sun Jun 20, 2010 4:25 am
ok
toonys66
Posts: 1046 Joined: Sun Apr 05, 2009 2:54 pm
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by toonys66 » Sun Jun 20, 2010 5:26 am
thanks so much!!!!!
Servatis
Posts: 1103 Joined: Tue Aug 18, 2009 5:10 pm
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Post
by Servatis » Sun Jun 20, 2010 11:11 am
does the change in deadzone for a controller affect the deadzone i already set mself? cause i find steering to be very awkward with this snapshot and i think it's the deadzone.
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22sheza
Posts: 615 Joined: Fri Mar 21, 2008 2:33 pm
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by 22sheza » Sun Jun 20, 2010 6:11 pm
thanks jlv good job
chris465
Posts: 240 Joined: Fri Jan 16, 2009 6:17 am
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by chris465 » Sun Jun 20, 2010 6:21 pm
LOVE this snapshot. Deadzones are awesome! Thanks again!!
MX196
Posts: 2263 Joined: Thu Feb 11, 2010 1:02 am
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by MX196 » Sun Jun 20, 2010 6:51 pm
Thanks JLV!!
JohnnyMac
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by JohnnyMac » Sun Jun 20, 2010 7:22 pm
so what happens if wealready have deadzone manually added in our config?
AUS_yzman
Posts: 59 Joined: Sun Mar 21, 2010 6:45 am
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by AUS_yzman » Sun Jun 20, 2010 7:39 pm
Thanks JLV
ddmx
Posts: 5374 Joined: Sun Apr 20, 2008 3:36 pm
Location: Midland MI
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by ddmx » Sun Jun 20, 2010 11:12 pm
never gonna stop eh? haha. pm me bout that series too.
totorox
Posts: 355 Joined: Sat Mar 07, 2009 10:00 am
Post
by totorox » Mon Jun 21, 2010 12:39 am
I don't understand, reset my config and my deadzone is still 0.
How can I remove the new deadzone plz ?
jlv
Site Admin
Posts: 14954 Joined: Fri Nov 02, 2007 5:39 am
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by jlv » Mon Jun 21, 2010 1:50 am
Servatis wrote: does the change in deadzone for a controller affect the deadzone i already set mself? cause i find steering to be very awkward with this snapshot and i think it's the deadzone.
The deadzone change only happens when you initially set the axis. Instead of (0, 1), it will now be (0.0625, 0.9375).
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
dearnhardtfan7
Posts: 1095 Joined: Sat Mar 22, 2008 2:05 am
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by dearnhardtfan7 » Mon Jun 21, 2010 3:45 am
I don't guess this is a really big deal, but something a little strange happened with this snapshot. I didn't think I landed with excessive force. I just wonder now if this is something that could cause a minor crash to become something that will completely take you out of a race. As soon as I landed it went into that crash mode where I couldn't do anything and the bike was just free-wheeling. I guess maybe it was just one of those crazy things lol.
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