Brightmoor MX
Forum rules
If your topic doesn't contain a track link, this is the wrong place to post it.
If your topic doesn't contain a track link, this is the wrong place to post it.
Brightmoor MX
This is a Custom sand track I did, Theme is night time at the desert.
Want to thanks for all the new content in the track comp tracks!
texures-rentonmx (tweeked)
objects-Motosport Compound MX and Pierce motosports
Thanks to all beta testers. Twistmoto and motosport team!
http://www.mediafire.com/download/gvc25 ... al!!!!.rar
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Re: Brightmoor MX
Looks like you did a great job like always. Thanks pulse.
they see me rollin', they hatin'
RIP Paul Walker
RdK
RIP Paul Walker
RdK
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Re: Brightmoor MX
I haven't seen the track in game, but from the screenshots, I started to wonder something. In general (for every track maker), what happened to the idea of merging the edge of the map with the sky box using a model? Instead of feeling like you're on a square map in the middle of a universe, this could actually feel like it's in a desert, just by how the horizon and edge of the map look.
I probably should have brought this up months ago in the tracks thread, but this is the first time I've felt like posting.
I probably should have brought this up months ago in the tracks thread, but this is the first time I've felt like posting.
Re: Brightmoor MX
100% agree, the only person I know of that does this well is Jay.Mona wrote:I haven't seen the track in game, but from the screenshots, I started to wonder something. In general (for every track maker), what happened to the idea of merging the edge of the map with the sky box using a model? Instead of feeling like you're on a square map in the middle of a universe, this could actually feel like it's in a desert, just by how the horizon and edge of the map look.
I probably should have brought this up months ago in the tracks thread, but this is the first time I've felt like posting.
Hi
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Re: Brightmoor MX
so sick dude need to go up on the TM03 server
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Re: Brightmoor MX
Looks sick as always, Mitch
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Re: Brightmoor MX
So sick glad i got to ride it last night
TwistedMotor dropout | POGO MX recruit hopeful | RF D Class pro | holding it tapped 1st gear
Re: Brightmoor MX
so sick , one of the best track i saw
good job dude
good job dude
link of the topic : http://forum.mxsimulator.com/viewtopic.php?f=15&t=27353[/size] => new engine's sounds
Re: Brightmoor MX
your 100% right.Mona wrote:I haven't seen the track in game, but from the screenshots, I started to wonder something. In general (for every track maker), what happened to the idea of merging the edge of the map with the sky box using a model? Instead of feeling like you're on a square map in the middle of a universe, this could actually feel like it's in a desert, just by how the horizon and edge of the map look.
I probably should have brought this up months ago in the tracks thread, but this is the first time I've felt like posting.
I should blacken the outer ridge of the night overlay image to blend the edge.
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Re: Brightmoor MX
I Love you Mitch..<3 <3 <3...Making My Favorite Sand Track out... I might challenge you now :PPP and make my Own!
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Re: Brightmoor MX
west wrote:so sick , one of the best track i saw
good job dude
Re: Brightmoor MX
best sand track ever well done man!